← Back Card Profile (by Name)

Glimmer of Genius M3C

Other printings of "Glimmer of Genius": KLD #49 KLR #49 DRC #78 PIP #176 M3C #187 PIP #704

Card

id50896
artistTommy Arnold
artistIds1130bcd0-c8b1-48be-85d7-3ddb2abc6b1a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank4717
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextCreators live for that moment of inspiration: precious, profound, perfect.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsScry
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameGlimmer of Genius
number187
originalPrintings
originalReleaseDate
originalTextScry 2, then draw two cards. You get {E}{E} (two energy counters).
otherFaceIds
power
printingsDRC, KLD, KLR, M3C, PIP
promoTypesripplefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeM3C
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51'], 'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71']}
subsets
subtypes
supertypes
textScry 2, then draw two cards. You get {E}{E} (two energy counters).
toughness
typeInstant
typesInstant
uuid0e2adf3e-41cb-5717-9047-70a5f7445a6c
variations
watermark
setNameModern Horizons 3 Commander

Identifiers

id50896
cardKingdomEtchedId
cardKingdomFoilId297657
cardKingdomId296650
cardsphereFoilId123554
cardsphereId122136
deckboxId92042
mcmId772268
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcac1be9c-80df-5f9b-9872-0f9dbed8fcbf
mtgoFoilId
mtgoId126915
multiverseId665601
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8fd9c663-fbde-45f4-9ee4-78cc0b1c1b6a
scryfallIllustrationId53bb6718-c40e-48b8-b298-55be90422d87
scryfallOracleIdb9c58cfb-b7d5-4e86-a5d3-efb07192aa22
tcgplayerEtchedProductId
tcgplayerProductId552942
uuid0e2adf3e-41cb-5717-9047-70a5f7445a6c

Legalities

id50896
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0e2adf3e-41cb-5717-9047-70a5f7445a6c
vintageLegal

Purchase URLs

id50896
cardKingdomhttps://mtgjson.com/links/e3d155baf344ec6f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/697490ff0a3c5ce8
cardmarket
tcgplayerhttps://mtgjson.com/links/cdb94d01db2c6c96
tcgplayerEtched
uuid0e2adf3e-41cb-5717-9047-70a5f7445a6c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchLueur de génieLes créateurs vivent pour cet instant d'inspiration : précieux, profond, parfait.ÉphémèreRegard 2, puis piochez deux cartes. Vous gagnez {E}{E} (deux marqueurs « énergie »).666119
GermanAnflug von GenialitätSchöpfer leben für den Moment der Inspiration: so kostbar, tiefgehend und perfekt.SpontanzauberHellsicht 2, ziehe dann zwei Karten. Du erhältst {E}{E} (zwei Energiemarken).665860
Japanese天才の片鱗制作者は着想を得る瞬間のために生きている。それは貴重で、玄妙で、感無量の時だ。インスタント占術2を行う。その後、カード2枚を引く。{E}{E}(エネルギー・カウンター2個)を得る。666378

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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