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Furystoke Giant SHM

Card

id87542
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank15075
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameFurystoke Giant
number93
originalPrintings
originalReleaseDate
originalTextWhen Furystoke Giant comes into play, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power3
printingsSHM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812']}
subsets
subtypesGiant, Warrior
supertypes
textWhen this creature enters, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness3
typeCreature — Giant Warrior
typesCreature
uuid663083ae-f041-5a3a-bc76-425437b16e76
variations
watermark
setNameShadowmoor

Identifiers

id87542
cardKingdomEtchedId
cardKingdomFoilId124869
cardKingdomId124583
cardsphereFoilId41175
cardsphereId41176
deckboxId3966
mcmId19107
mcmMetaId9656
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3082e5e9-219f-5800-bb59-e0c1e3ead22d
mtgoFoilId29854
mtgoId29853
multiverseId152069
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5b102dc6-d7ef-48dd-8b77-2ce43955f7fa
scryfallIllustrationId066e0738-1a46-4eb1-a32b-04f760e1581d
scryfallOracleId0cc62807-aeb4-4dfb-b001-4e40bf703497
tcgplayerEtchedProductId
tcgplayerProductId18641
uuid663083ae-f041-5a3a-bc76-425437b16e76

Legalities

id87542
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid663083ae-f041-5a3a-bc76-425437b16e76
vintageLegal

Purchase URLs

id87542
cardKingdomhttps://mtgjson.com/links/36db1de5ddb39d73
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a4be3c1ec749935d
cardmarkethttps://mtgjson.com/links/b3237c60fd03d866
tcgplayerhttps://mtgjson.com/links/f44e5a3056d7138a
tcgplayerEtched
uuid663083ae-f041-5a3a-bc76-425437b16e76

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified怒炉巨人生物~巨人/战士当怒炉巨人进场时,由你操控的其他生物获得「{T}:此生物对目标生物或牌手造成2点伤害」直到回合结束。
留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
173065
FrenchGéant chauffefurieCréature : géant et guerrierQuand le Géant chauffefurie arrive en jeu, les autres créatures que vous contrôlez acquièrent « {T} : cette créature inflige 2 blessures à une cible, créature ou joueur » jusqu'à la fin du tour.
Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
173366
GermanZornschürender RieseKreatur — Riese, KriegerWenn der Zornschürende Riese ins Spiel kommt, erhalten andere Kreaturen, die du kontrollierst, bis zum Ende des Zuges „{T}: Diese Kreatur fügt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu".
Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
174570
ItalianGigante AttizzafuriaCreatura — Guerriero GiganteQuando il Gigante Attizzafuria entra in gioco, le altre creature che controlli hanno "{T}: Questa creatura infligge 2 danni a una creatura o a un giocatore bersaglio" fino alla fine del turno.
Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
173667
Japanese憤怒焚きの巨人クリーチャー — 巨人・戦士憤怒焚きの巨人が場に出たとき、あなたがコントロールする他のクリーチャーはターン終了時まで「{T}:クリーチャー1体かプレイヤー1人を対象とする。このクリーチャーはそれに2点のダメージを与える。」を得る。
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
173968
Portuguese (Brazil)Gigante Atiça-FúriaCriatura — Gigante GuerreiroQuando Gigante Atiça-Fúria entra em jogo, as outras criaturas que você controla ganham "{T}: Esta criatura causa 2 pontos de dano à criatura ou ao jogador alvo" até o final do turno.
Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
172162
RussianРазъяренный ГигантСущество — Гигант ВоинКогда Разъяренный Гигант входит в игру, другие существа под вашим контролем получают способность «{T}: это существо наносит 2 повреждения целевому существу или игроку» до конца хода.
Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
172463
SpanishGigante avivafuriaCriatura — Guerrero giganteCuando el Gigante avivafuria entre en juego, las otras criaturas que controlas ganan "{T}: Esta criatura hace 2 puntos de daño a la criatura o jugador objetivo" hasta el final del turno.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
172764

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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