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Gisela, Blade of Goldnight C15

Other printings of "Gisela, Blade of Goldnight": PLST #AVR-209 CM2 #9 A25 #204 AVR #209 PHEL #209 MKC #211 SLD #218 C15 #219 CMM #338 CMM #579 CMM #682

Card

id14845
artistJason Chan
artistIds8062d5a9-51b6-4822-933f-fa9e9dba8416
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank1033
edhrecSaltiness0.82
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFirst strike, Flying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{4}{R}{W}{W}
manaValue7
nameGisela, Blade of Goldnight
number219
originalPrintings
originalReleaseDate
originalTextFlying, first strikeIf a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
otherFaceIds
power5
printingsA25, AVR, C15, CM2, CMM, MKC, PHEL, PLST, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeC15
side
signature
sourceProducts{'nonfoil': ['52b5c350-74ab-5ab0-88a7-d092ff3d61bb']}
subsets
subtypesAngel
supertypesLegendary
textFlying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
toughness5
typeLegendary Creature — Angel
typesCreature
uuidd99980ca-c40f-5a03-81a7-4ec8d1377368
variations
watermark
setNameCommander 2015

Identifiers

id14845
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId203325
cardsphereFoilId
cardsphereId10372
deckboxId30462
mcmId285749
mcmMetaId205316
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idef33e895-7476-5193-854b-1d49e84941b7
mtgoFoilId
mtgoId
multiverseId405243
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda43eab14-4e5e-4788-8bbe-2a780d1dc566
scryfallIllustrationIdddf4595c-2fbd-41f1-bf45-f096c9c4154a
scryfallOracleId66f9f325-5e8e-4ebf-b5b3-c6410d80f2c5
tcgplayerEtchedProductId
tcgplayerProductId107802
uuidd99980ca-c40f-5a03-81a7-4ec8d1377368

Legalities

id14845
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd99980ca-c40f-5a03-81a7-4ec8d1377368
vintageLegal

Purchase URLs

id14845
cardKingdomhttps://mtgjson.com/links/c2fbd91582eea2e9
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/4d0a8ff3b1aadb79
tcgplayerhttps://mtgjson.com/links/cbff646265b6aebf
tcgplayerEtched
uuidd99980ca-c40f-5a03-81a7-4ec8d1377368

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified金夜之刃姬瑟拉传奇生物~天使飞行,先攻如果某来源将对任一对手或由对手操控的任一永久物造成伤害,则改为该来源对该牌手或永久物造成两倍的伤害。如果某来源将对你或由你操控的任一永久物造成伤害,则防止该伤害的一半,小数点后进位。405585
FrenchGisela, lame d'OrnuitCréature légendaire : angeVol, initiativeSi une source devait infliger des blessures à un adversaire ou à un permanent qu'un adversaire contrôle, cette source inflige le double de ces blessures à ce joueur ou à ce permanent à la place.Si une source devait infliger des blessures à vous ou à un permanent que vous contrôlez, prévenez la moitié de ces blessures, arrondie à l'unité supérieure.406269
GermanSela GoldnachtschwertLegendäre Kreatur — EngelFliegend, ErstschlagFalls eine Quelle einem Gegner oder einer bleibenden Karte, die ein Gegner kontrolliert, Schaden zufügen würde, fügt sie diesem Spieler oder dieser bleibenden Karte stattdessen doppelt so viele Schadenspunkte zu.Falls eine Quelle dir oder einer bleibenden Karte, die du kontrollierst, Schadenspunkte zufügen würde, verhindere die Hälfte dieser Schadenspunkte, aufgerundet.405927
ItalianGisela, Lama della Notte DorataCreatura Leggendaria — AngeloVolare, attacco improvvisoSe una fonte sta per infliggere danno a un avversario o a un permanente controllato da un avversario, quella fonte infligge invece il doppio di quel danno a quel giocatore o permanente.Se una fonte sta per infliggere danno a te o a un permanente che controlli, previeni la metà di quel danno, arrotondata per eccesso.406611
Japanese黄金夜の刃、ギセラ伝説のクリーチャー — 天使飛行、先制攻撃発生源1つが対戦相手または対戦相手がコントロールするパーマネントにダメージを与えるなら、代わりにその発生源はそのプレイヤーまたはパーマネントにその点数の2倍のダメージを与える。発生源1つがあなたかあなたがコントロールするパーマネントにダメージを与えるなら、そのダメージの端数を切り上げた半分を軽減する。406953
SpanishGisela, Espada de la Noche DoradaCriatura legendaria — ÁngelVuela, daña primero.Si una fuente fuera a hacer daño a un oponente o a un permanente que controla un oponente, en vez de eso, esa fuente hace el doble de daño a ese jugador o permanente.Si una fuente fuera a hacerte daño a ti o a un permanente que controlas, prevén la mitad de ese daño, redondeando hacia arriba.407295

Rulings

datetext
2018-03-16Gisela doubles damage dealt to opponents and permanents your opponents control from any source, including sources controlled by those opponents.
2018-03-16If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount and double the results. For example, if you attack with a 5/5 creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can't double the damage to 10 first and then assign 2 to the creature and 8 to the player.
2018-03-16If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.

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