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Fang Dragon // Forktail Sweep CLB

Other printings of "Fang Dragon // Forktail Sweep": CLB #173 CLB #173

Card

id18230
artistAndrey Kuzinskiy
artistIdsc04ff0b2-67a1-4238-82f7-6c67de734b56
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10384
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameForktail Sweep
finishesnonfoil, foil
flavorName
flavorText"Watch out for its teeth, tail, claws, wings, back, and front."
—Olga, cavalier
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue7
nameFang Dragon // Forktail Sweep
number173
originalPrintings
originalReleaseDate
originalTextForktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.) // Flying
otherFaceIds2a8633f8-a360-554b-9e36-09003d871471
power
printingsCLB
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textForktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid30e5e727-c609-5806-83a9-a7094aa2691d
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18230
cardKingdomEtchedId
cardKingdomFoilId261421
cardKingdomId260764
cardsphereFoilId
cardsphereId88667
deckboxId65328
mcmId658474
mcmMetaId408317
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id12e8e211-d207-589c-92e9-475254c724f1
mtgoFoilId
mtgoId100368
multiverseId563056
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3d74937b-c87f-4894-8f00-36e4d6844ebd
scryfallIllustrationIde8cfdbc0-8556-4d32-9737-f41547eece9c
scryfallOracleIdc075637a-e94c-4b8d-8a9e-20ee3dfa8fe7
tcgplayerEtchedProductId
tcgplayerProductId272594
uuid30e5e727-c609-5806-83a9-a7094aa2691d

Legalities

id18230
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid30e5e727-c609-5806-83a9-a7094aa2691d
vintageLegal

Purchase URLs

id18230
cardKingdomhttps://mtgjson.com/links/1cb46c8c0a5b2f7d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/647d511930d36c4e
cardmarkethttps://mtgjson.com/links/023bf5d467a9a74c
tcgplayerhttps://mtgjson.com/links/d287b3f12f7c077a
tcgplayerEtched
uuid30e5e727-c609-5806-83a9-a7094aa2691d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedFang Dragon // 叉尾扫击叉尾扫击法术~历险叉尾扫击对每个不由你操控的生物各造成1点伤害。(然后放逐此牌。之后你还可以从放逐区施放该生物。)566296
FrenchFang Dragon // Queue fourchueQueue fourchueRituel : aventureLe Balayage de queue fourchue inflige 1 blessure à chaque créature que vous ne contrôlez pas. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)564136
GermanFang Dragon // Gabelschwanz-HiebGabelschwanz-HiebHexerei — AbenteuerDer Gabelschwanz-Hieb fügt jeder Kreatur, die du nicht kontrollierst, 1 Schadenspunkt zu. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)563416
ItalianFang Dragon // Sferzata BiforcutaSferzata BiforcutaStregoneria — AvventuraLa Sferzata Biforcuta infligge 1 danno a ogni creatura che non controlli. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)564496
JapaneseFang Dragon // 裂(さ)け尾(お)の一(いっ)掃(そう)裂(さ)け尾(お)の一(いっ)掃(そう)ソーサリー ― 出来事裂け尾の一掃は、あなたがコントロールしていない各クリーチャーにそれぞれ1点のダメージを与える。(その後、これを追放する。後で追放領域からこのクリーチャーを唱えてもよい。)564856
Portuguese (Brazil)Fang Dragon // Golpe de Cauda BifurcadaGolpe de Cauda BifurcadaFeitiço — AventuraGolpe de Cauda Bifurcada causa 1 ponto de dano a cada criatura que você não controla. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)565576
SpanishFang Dragon // Coletazo bífidoColetazo bífidoConjuro — AventuraEl Coletazo bífido hace 1 punto de daño a cada criatura que no controlas. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)563776

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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