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Feywild Caretaker CLB

Card

id18113
artistBorja Pindado
artistIds1624a1a8-3492-4c0b-9abc-83dcf2653111
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank8091
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Hello, my fluttering friends! Isn't it a beautiful day?"
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}
manaValue5
nameFeywild Caretaker
number69
originalPrintings
originalReleaseDate
originalTextWhen Feywild Caretaker enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
otherFaceIds
power3
printingsCLB
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesOrc, Wizard
supertypes
textWhen this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
toughness4
typeCreature — Orc Wizard
typesCreature
uuidb0ef51a7-cf1c-5f4c-b123-df445679cf4a
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18113
cardKingdomEtchedId
cardKingdomFoilId261651
cardKingdomId261258
cardsphereFoilId
cardsphereId89173
deckboxId65224
mcmId660857
mcmMetaId408679
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide6c8d883-5f7d-5ed6-bed7-8e9a731d5354
mtgoFoilId
mtgoId100136
multiverseId562952
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc959ab97-0727-4589-bfd9-d78dd8ebd86b
scryfallIllustrationId6af5aeb2-7bcb-40da-ac62-a6fbc6335bbf
scryfallOracleIdf319b671-0388-48e8-ba98-04161a3e7f1a
tcgplayerEtchedProductId
tcgplayerProductId273351
uuidb0ef51a7-cf1c-5f4c-b123-df445679cf4a

Legalities

id18113
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb0ef51a7-cf1c-5f4c-b123-df445679cf4a
vintageLegal

Purchase URLs

id18113
cardKingdomhttps://mtgjson.com/links/724aa2c8b2c26cdd
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f164fcde4e79277d
cardmarkethttps://mtgjson.com/links/48fd02347cb4da8a
tcgplayerhttps://mtgjson.com/links/48fc19dbdfc2b402
tcgplayerEtched
uuidb0ef51a7-cf1c-5f4c-b123-df445679cf4a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified妖精荒野照护人「你好呀,飞翔的小朋友们!今天的天气可真好!」生物 — 半兽人/法术师当妖精荒野照护人进战场时,你掌握先制。
在你的结束步骤开始时,若你握有先制,则派出一个1/1蓝色,具飞行异能的仙灵/龙衍生生物。
566192
Chinese Traditional妖精荒野照護人「你好呀,飛翔的小朋友們!今天的天氣可真好!」生物 ~半獸人/魔法師當妖精荒野照護人進戰場時,你掌握先制。
在你的結束步驟開始時,若你握有先制,則派出一個1/1藍色,具飛行異能的仙靈/龍衍生生物。
566552
FrenchPourvoyeur de la Féerie sauvage« Bonjour, mes petits amis papillonnants ! N'est-ce pas une magnifique journée ? »Créature — orque et sorcierQuand le Pourvoyeur de la Féerie sauvage arrive sur le champ de bataille, vous prenez l'initiative.
Au début de votre étape de fin, si vous détenez l'initiative, créez un jeton de créature 1/1 bleue Peuple fée et Dragon avec le vol.
564032
GermanFeywild-Behüter„Hallo, meine flatternden Freunde! Ist heute nicht ein schöner Tag?"Kreatur — Ork, ZaubererWenn der Feywild-Behüter ins Spiel kommt, übernimmst du die Initiative.
Zu Beginn deines Endsegments und falls du die Initiative hast, erzeuge einen 1/1 blauen Feenwesen-Drache-Kreaturenspielstein mit Flugfähigkeit.
563312
ItalianCustode della Selva Fatata"Salve, miei svolazzanti amici! Non trovate anche voi che sia una bella giornata?"Creatura — Mago OrcoQuando il Custode della Selva Fatata entra nel campo di battaglia, prendi l'iniziativa.
All'inizio della tua sottofase finale, se hai l'iniziativa, crea una pedina creatura Drago Fatato 1/1 blu con volare.
564392
Japaneseフェイワイルドの世話人「やぁ、身軽な友よ!いい日和じゃないか?」クリーチャー — オーク・ウィザードフェイワイルドの世話人が戦場に出たとき、あなたはイニシアチブを得る。
あなたの終了ステップの開始時に、あなたにイニシアチブがある場合、飛行を持つ青の1/1のフェアリー・ドラゴン・クリーチャー・トークン1体を生成する。
564752
Korean페이와일드 관리인"안녕, 내 파닥거리는 친구들아! 참 아름다운 날 아니니?"생물 — 오크 마법사페이와일드 관리인이 전장에 들어올 때, 당신이 이니셔티브를 차지한다.
당신의 종료단 시작에, 당신에게 이니셔티브가 있다면, 비행을 가진 1/1 청색 페어리 용 생물 토큰 한 개를 만든다.
565112
Portuguese (Brazil)Custódio de Faéria"Oi, meus amiguinhos alados! Não é um lindo dia?"Criatura — Orc MagoQuando Custódio de Faéria entra no campo de batalha, você assume a dianteira.
No início de sua etapa final, se você estiver na dianteira, crie uma ficha de criatura Fada Dragão azul 1/1 com voar.
565472
RussianСмотритель из Страны Фей«Привет, мои порхающие друзья! Чудесный сегодня день, не так ли?»Существо — Орк ЧародейКогда Смотритель из Страны Фей выходит на поле битвы, вы получаете инициативу.
В начале вашего заключительного шага, если у вас есть инициатива, создайте одну фишку существа 1/1 синяя Фея Дракон с Полетом.
565832
SpanishCuidador de los Parajes Feéricos"¡Hola, amiguitos alados! ¿No es un día precioso?".Criatura — Hechicero orcoCuando el Cuidador de los Parajes Feéricos entre al campo de batalla, tomas la iniciativa.
Al comienzo de tu paso final, si tienes la iniciativa, crea una ficha de criatura Dragón Hada azul 1/1 con la habilidad de volar.
563672

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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