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Journey to Oblivion ZNR

Card

id105588
artistJason Felix
artistIdsaf42a44c-8ec3-47a7-9047-5d29ddad186d
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank17038
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}
manaValue5
nameJourney to Oblivion
number17
originalPrintings
originalReleaseDate
originalTextThis spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
otherFaceIds
power
printingsZNR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZNR
side
signature
sourceProducts{'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['0332a109-d6ad-59f3-80fb-432a103bfb25', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '9773d5c8-4b11-5276-9582-da4f32c44bdc', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'f3736d50-8967-5f09-89be-3b7a4eddb948']}
subsets
subtypes
supertypes
textThis spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
toughness
typeEnchantment
typesEnchantment
uuide4d9e639-6f3d-5a34-bd14-900f31efe30b
variations
watermark
setNameZendikar Rising

Identifiers

id105588
cardKingdomEtchedId
cardKingdomFoilId237783
cardKingdomId237197
cardsphereFoilId71007
cardsphereId70449
deckboxId52605
mcmId496195
mcmMetaId316880
mtgArenaId73200
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2c441db6-fa31-5980-a105-37b0811dc8ed
mtgoFoilId
mtgoId82971
multiverseId491639
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId47120e3c-73aa-468d-96b7-47aead342e31
scryfallIllustrationId93bb0221-9dcd-44fc-954d-9c9ef7983f51
scryfallOracleId31e8c1e1-520a-4e64-a221-203afc819fcf
tcgplayerEtchedProductId
tcgplayerProductId222092
uuide4d9e639-6f3d-5a34-bd14-900f31efe30b

Legalities

id105588
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide4d9e639-6f3d-5a34-bd14-900f31efe30b
vintageLegal

Purchase URLs

id105588
cardKingdomhttps://mtgjson.com/links/7bf9255375296b67
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d10cb80377f903d4
cardmarkethttps://mtgjson.com/links/07c2676800d0ab7b
tcgplayerhttps://mtgjson.com/links/b0c3fbc90872d377
tcgplayerEtched
uuide4d9e639-6f3d-5a34-bd14-900f31efe30b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified佚界旅途结界你冒险团中每有一个生物,此咒语便减少{1}来施放。(冒险团由僧侣、浪客、战士和法术师组成,每种类别至多只计入一个。)
当佚界旅途进战场时,放逐目标由对手操控的非地永久物,直到佚界旅途离开战场为止。
494483
Chinese Traditional佚界旅途結界你冒險團中每有一個生物,此咒語便減少{1}來施放。(冒險團由僧侶、浪客、戰士和魔法師組成,每種類別至多只計入一個。)
當佚界旅途進戰場時,放逐目標由對手操控的非地永久物,直到佚界旅途離開戰場為止。
494799
FrenchVoyage vers l'oubliEnchantementCe sort coûte {1} de moins à lancer pour chaque créature dans votre groupe. (Votre groupe est composé de jusqu'à un clerc, un gredin, un guerrier et un sorcier.)
Quand le Voyage vers l'oubli arrive sur le champ de bataille, exilez un permanent non-terrain ciblé qu'un adversaire contrôle jusqu'à ce que le Voyage vers l'oubli quitte le champ de bataille.
492587
GermanReise in die VergessenheitVerzauberungDieser Zauberspruch kostet beim Wirken für jede Kreatur in deiner Abenteurergruppe {1} weniger. (Deine Abenteurergruppe besteht aus bis zu je einem Kleriker, Krieger, Räuber und Zauberer)
Wenn die Reise in die Vergessenheit ins Spiel kommt, schicke eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert, ins Exil, bis die Reise in die Vergessenheit das Spiel verlässt.
491955
ItalianViaggio Verso l'OblioIncantesimoQuesta magia costa {1} in meno per essere lanciata per ogni creatura nella tua compagnia. (La tua compagnia può includere fino a un Chierico, un Farabutto, un Guerriero e un Mago.)
Quando il Viaggio Verso l'Oblio entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché il Viaggio Verso l'Oblio non lascia il campo di battaglia.
492903
Japanese忘却への旅エンチャントこの呪文を唱えるためのコストは、あなたのパーティーを構成しているクリーチャー1体につき{1}少なくなる。(あなたのパーティーは、ウィザードとクレリックと戦士とならず者それぞれ最大1体から構成される。)
忘却への旅が戦場に出たとき、対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。忘却への旅が戦場を離れるまで、それを追放する。
493219
Korean망각으로의 여행부여마법이 주문은 당신의 파티에 있는 각 생물마다 발동하는 데 {1}이 덜 든다. (당신의 파티에는 성직자, 도적, 전사, 마법사가 각각 최대 한 개씩 포함된다.)
망각으로의 여행이 전장에 들어올 때, 상대가 조종하는 대지가 아닌 지속물을 목표로 정한다. 망각으로의 여행이 전장을 떠날 때까지 그 지속물을 추방한다.
493535
Portuguese (Brazil)Jornada Rumo ao OblívioEncantamentoEsta mágica custa {1} a menos para ser conjurada para cada criatura em seu grupo. (Seu grupo consiste em até um membro de cada um dos seguintes tipos: Clérigo, Ladino, Guerreiro e Mago.)
Quando Jornada Rumo ao Oblívio entrar no campo de batalha, exile a permanente alvo que não seja terreno que um oponente controla até que Jornada Rumo ao Oblívio deixe o campo de batalha.
493851
RussianПутешествие в ЗабвениеЧарыРазыгрывание этого заклинания стоит на {1} меньше за каждое существо в вашем отряде. (В вашем отряде может быть не более одного Бродяги, Воина, Священника и Чародея.)
Когда Путешествие в Забвение выходит на поле битвы, изгоните целевой не являющийся землей перманент под контролем оппонента до тех пор, пока Путешествие в Забвение не покинет поле битвы.
494167
SpanishViaje al olvidoEncantamientoTe cuesta {1} menos lanzar este hechizo por cada criatura en tu grupo. (Tu grupo consiste en hasta un Clérigo, un Bribón, un Guerrero y un Hechicero.)
Cuando el Viaje al olvido entre al campo de batalla, exilia el permanente objetivo que no sea tierra que controla un oponente hasta que el Viaje al olvido deje el campo de batalla.
492271

Rulings

datetext
2020-09-25If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2020-09-25Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
2020-09-25To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
2020-09-25An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
2020-09-25Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2020-09-25If Journey to Oblivion leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
2020-09-25If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

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