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Glassworks // Shattered Yard DSK

Other printings of "Glassworks // Shattered Yard": DSK #137 DSK #137

Card

id28939
artistSergey Glushakov
artistIds8df4596a-1d88-4b6a-9ce8-5c8089c3946c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9262
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameGlassworks
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue8
nameGlassworks // Shattered Yard
number137
originalPrintings
originalReleaseDate
originalTextWhen you unlock this door, this Room deals 4 damage to target creature an opponent controls. // At the beginning of your end step, this Room deals 1 damage to each opponent.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIds347b899b-e313-5ee1-afbf-7fe0142167d0
power
printingsDSK
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
sidea
signature
sourceProducts{'foil': ['463782d5-9d15-559c-a37c-9e919d72ebe1', '7a171fa2-fe0f-54b8-9fba-6a39e4e296fb', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2'], 'nonfoil': ['7d5dd4cf-c35c-5492-b75e-616995bc5927', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2']}
subsets
subtypesRoom
supertypes
textWhen you unlock this door, this Room deals 4 damage to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid5d70128c-84ec-5d34-a8d9-aabeeb98bd75
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id28939
cardKingdomEtchedId
cardKingdomFoilId302374
cardKingdomId301482
cardsphereFoilId126577
cardsphereId126576
deckboxId94384
mcmId786876
mcmMetaId439791
mtgArenaId92219
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc3a07385-6776-5ee9-a72b-de2c532d2d3b
mtgoFoilId
mtgoId130405
multiverseId673542
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfe32f667-8d9f-4414-913e-256cbc2fbc45
scryfallIllustrationIdf3d639a5-1fff-4211-83b0-c253e65701e7
scryfallOracleId4122720b-cad9-4ebb-b458-be71411c21e3
tcgplayerEtchedProductId
tcgplayerProductId576499
uuid5d70128c-84ec-5d34-a8d9-aabeeb98bd75

Legalities

id28939
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid5d70128c-84ec-5d34-a8d9-aabeeb98bd75
vintageLegal

Purchase URLs

id28939
cardKingdomhttps://mtgjson.com/links/547d0b614f5b3b9c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a608f33b60dfc2eb
cardmarkethttps://mtgjson.com/links/733b3fe90b928723
tcgplayerhttps://mtgjson.com/links/f6a63c7ba7ce08d5
tcgplayerEtched
uuid5d70128c-84ec-5d34-a8d9-aabeeb98bd75

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchVerrerie // Jardin fracasséVerrerieEnchantement — pièceQuand vous déverrouillez cet accès, cette pièce inflige 4 blessures à une créature ciblée qu'un adversaire contrôle.
(Vous pouvez lancer la moitié de votre choix. Cet accès se déverrouille sur le champ de bataille. Au moment où vous pourriez lancer un rituel, vous pouvez payer le coût de mana d'un accès verrouillé pour le déverrouiller.)
674355
GermanGlashütte // ScherbenhofGlashütteVerzauberung — RaumWenn du diese Tür entsperrst, fügt dieser Raum einer Kreatur deiner Wahl, die ein Gegner kontrolliert, 4 Schadenspunkte zu.
(Du kannst eine beliebige Hälfte wirken und jene Tür wird im Spiel entsperrt. Du kannst die Manakosten der noch versperrten Tür wie eine Hexerei bezahlen, um sie zu entsperren.)
673813
ItalianLaboratorio del Vetraio // Giardino di ScheggeLaboratorio del VetraioIncantesimo — StanzaQuando sblocchi questa porta, questa Stanza infligge 4 danni a una creatura bersaglio controllata da un avversario.
(Puoi lanciare una qualsiasi delle due metà. Quella porta si sblocca sul campo di battaglia. Come una stregoneria, puoi pagare il costo di mana di una porta bloccata per sbloccarla.)
674626
Japaneseガラス工場 // 粉々の作業場ガラス工場エンチャント — 部屋あなたがこのドアを開放したとき、対戦相手がコントロールしているクリーチャー1体を対象とする。この部屋はそれに4点のダメージを与える。
(どちらの半分でも唱えることができる。そのドアは戦場で開放される。閉鎖されているドアのマナ・コストを支払って、それを開放してもよい。これはソーサリーとして行う。)
674897
SpanishCristalería // Patio resquebrajadoCristaleríaEncantamiento — SalaCuando abras esta puerta, esta Sala hace 4 puntos de daño a la criatura objetivo que controla un oponente.
(Puedes lanzar cualquier mitad. Esa puerta se abre en el campo de batalla. Puedes pagar el coste de maná de una puerta cerrada como un conjuro para abrirla.)
674084

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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