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Antler Skulkin EVE

Card

id31822
artistDave Kendall
artistIds8a5540a8-18c9-4fa9-802c-59d6866114d5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank17041
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextEvery skull has a tale to tell, and a skulkin is many dire tales cobbled together.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameAntler Skulkin
number167
originalPrintings
originalReleaseDate
originalText{2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power3
printingsEVE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeEVE
side
signature
sourceProducts{'foil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'bc72c7eb-30ae-584e-9ca3-42f446fdb5a6'], 'nonfoil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'eeaa6c2d-986b-5522-a450-72d606470de8']}
subsets
subtypesScarecrow
supertypes
text{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness3
typeArtifact Creature — Scarecrow
typesArtifact, Creature
uuid0acaee76-73b5-5439-b793-190cfac530ce
variations
watermark
setNameEventide

Identifiers

id31822
cardKingdomEtchedId
cardKingdomFoilId125380
cardKingdomId125174
cardsphereFoilId16806
cardsphereId16807
deckboxId4564
mcmId19629
mcmMetaId10017
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc66496e4-f2fb-5451-8ca2-781096d0d29e
mtgoFoilId30245
mtgoId30244
multiverseId158293
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdca66c361-3cea-4f9c-836d-3513f05d6b22
scryfallIllustrationId8a327603-53b7-41ce-9c60-e1348ea8291c
scryfallOracleId30572dd1-c982-4872-9f35-a91ed8b238f7
tcgplayerEtchedProductId
tcgplayerProductId27064
uuid0acaee76-73b5-5439-b793-190cfac530ce

Legalities

id31822
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid0acaee76-73b5-5439-b793-190cfac530ce
vintageLegal

Purchase URLs

id31822
cardKingdomhttps://mtgjson.com/links/b44b7186730587ed
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d59823f7dbd68c16
cardmarkethttps://mtgjson.com/links/06ac54f90d0c7dfe
tcgplayerhttps://mtgjson.com/links/3dd87904544bb68b
tcgplayerEtched
uuid0acaee76-73b5-5439-b793-190cfac530ce

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified鹿角颅身每个颅骨都有段故事,而颅身正是许多悲惨故事的拼凑成品。神器生物~稻草人{2}:目标白色生物获得留存异能直到回合结束。 (当它从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)180975
FrenchÉpouvancrâne aux boisTout crâne a une histoire à raconter, et l'épouvancrâne est une anthologie des récits les plus horribles.Créature-artefact : épouvantail{2} : La créature blanche ciblée acquiert la persistance jusqu'à la fin du tour. (Quand elle est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)181875
GermanGeweih-SchädelpuppeJeder Schädel hat eine dunkle Geschichte zu erzählen, und eine Schädelpuppe ist aus vielen davon zusammengeflicktArtefaktkreatur — Vogelscheuche{2}: Eine weiße Kreatur deiner Wahl erhält bis zum Ende des Zuges Beharrlichkeit. (Wenn sie aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)181695
ItalianTeschiato delle CornaOgni teschio ha una storia da raccontare e un teschiato è composto da molte storie spaventose unite alla bell'e meglio.Creatura Artefatto — Spaventapasseri{2}: Una creatura bianca bersaglio ha persistere fino alla fine del turno. (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)181515
Japanese枝角のスカルキン髑髏にはそれぞれ語るべき物語があり、スカルキンにはそれらをつなぎ合わせた悲惨な物語がある。アーティファクト・クリーチャー — カカシ{2}:白のクリーチャー1体を対象とする。それはターン終了時まで頑強を得る。 (それが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていない場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)181155
Portuguese (Brazil)Caveirano dos ChifresCada caveira tem uma história para contar, e um caveirano é um emaranhado de várias histórias horrendas.Criatura Artefato — Espantalho{2}: A criatura alvo branca ganha persistir até o final do turno. (Quando for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)182055
RussianРоговое ЧерепугалоУ каждого черепа своя жуткая история, а черепугало это целый сборник страшилок.Артефактное Существо — Пугало{2}: целевое белое существо получает Упорство до конца хода. (Когда оно попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)181335
SpanishCalaveroso con astasToda calavera tiene un cuento para contar, y un calaveroso es muchos cuentos terribles todos juntos.Criatura artefacto — Espantapájaros{2}: La criatura blanca objetivo gana la habilidad de persistir hasta el final del turno. (Cuando vaya a un cementerio desde el juego, si no tiene contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)180795

Rulings

datetext
2008-08-01If a creature has multiple instances of persist, the result is largely the same as having just one instance of persist. When the creature is put into a graveyard, each persist ability will trigger. The first one to resolve will return the creature to the battlefield with a -1/-1 counter on it. The rest will do nothing.
2008-08-01If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, that permanent will not have persist.
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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