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Part the Waterveil PIO

Other printings of "Part the Waterveil": PLST #BFZ-80 BFZ #80 PBFZ #80s PIO #366

Card

id67808
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7114
edhrecSaltiness1.04
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAwaken
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}{U}
manaValue6
namePart the Waterveil
number366
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsBFZ, PBFZ, PIO, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePIO
side
signature
sourceProducts
subsets
subtypes
supertypes
textTake an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
toughness
typeSorcery
typesSorcery
uuidb51fdf64-6d9b-5cdc-8ef2-c245051b1723
variations
watermark
setNamePioneer Masters

Identifiers

id67808
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId94605
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id46a4751a-edc9-52ca-9d15-40194789aeb3
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde7171841-1400-4b61-b4a2-a2e9a8e5bc09
scryfallIllustrationId40b12ccd-287b-4f8a-9a5f-9fabe515cc56
scryfallOracleId54dd35ee-6f89-460d-9370-72bc3fa6840a
tcgplayerEtchedProductId
tcgplayerProductId
uuidb51fdf64-6d9b-5cdc-8ef2-c245051b1723

Legalities

id67808
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb51fdf64-6d9b-5cdc-8ef2-c245051b1723
vintageLegal

Purchase URLs

id67808
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidb51fdf64-6d9b-5cdc-8ef2-c245051b1723

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-08-25Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
2015-08-25Exiling Part the Waterveil is part of its effect. If Part the Waterveil doesn’t resolve, including if it was cast for its awaken cost and the land you control became an illegal target, it will be put into its owner’s graveyard.
2015-08-25If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
2015-08-25If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
2015-08-25If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
2015-08-25The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
2015-08-25You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

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