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Echoing Boon CN2

Card

id22312
artistJesper Ejsing
artistIdsa5f8354a-8b51-4e59-96b2-0e3aeae4fa1d
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsdraft
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsHidden agenda
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameEchoing Boon
number3
originalPrintings
originalReleaseDate
originalTextHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
otherFaceIds
power
printingsCN2
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCN2
side
signature
sourceProducts{'foil': ['c832a9c7-29c8-5e0b-9abf-eb9b9618cf23'], 'nonfoil': ['c832a9c7-29c8-5e0b-9abf-eb9b9618cf23']}
subsets
subtypes
supertypes
textHidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
toughness
typeConspiracy
typesConspiracy
uuid9a81e24e-7d85-5442-ac9d-16fbc3cf1d3a
variations
watermarkconspiracy
setNameConspiracy: Take the Crown

Identifiers

id22312
cardKingdomEtchedId
cardKingdomFoilId208465
cardKingdomId208218
cardsphereFoilId11826
cardsphereId11827
deckboxId33354
mcmId291953
mcmMetaId223596
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc5c92cc1-40cc-5e84-803f-1de6a43f4c22
mtgoFoilId
mtgoId
multiverseId416760
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId165dd3b0-0878-448e-b922-019d0ba372d0
scryfallIllustrationIdebb27e9f-08e0-4e70-9719-75385e29a83b
scryfallOracleId22e89c6d-2304-4def-8a74-e53a6271e9b9
tcgplayerEtchedProductId
tcgplayerProductId121814
uuid9a81e24e-7d85-5442-ac9d-16fbc3cf1d3a

Legalities

id22312
alchemy
brawl
commanderBanned
duelBanned
future
gladiator
historic
legacyBanned
modern
oathbreakerBanned
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid9a81e24e-7d85-5442-ac9d-16fbc3cf1d3a
vintageBanned

Purchase URLs

id22312
cardKingdomhttps://mtgjson.com/links/20158646231f5796
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/da4b044167afd633
cardmarkethttps://mtgjson.com/links/ed8cd120f558f5f8
tcgplayerhttps://mtgjson.com/links/2e4f776e8012a372
tcgplayerEtched
uuid9a81e24e-7d85-5442-ac9d-16fbc3cf1d3a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified恩泽回响诡局秘案(开始游戏时将此诡局牌面朝下地置于统帅区,并私下决定一个牌名。你随时可以将此诡局翻回正面并公布该名称。)
每当你施放瞬间或法术咒语时,若它的目标是由你操控且具该名称的生物,则你可以复制该咒语,且可以为该复制品选择新的目标。
416981
Japanese残響する加護策略秘策(この策略を統率領域に裏向きに置いた状態でゲームを始め、秘密裏にカード名1つを指定する。あなたはいつでもこの策略を表向きにして、指定したカードの名前を公表してもよい。)
あなたがインスタント・呪文かソーサリー・呪文を1つ唱えるたび、それがあなたがコントロールする指定した名前を持つクリーチャーを対象とする場合、あなたはその呪文をコピーしてもよい。あなたはそのコピーの新しい対象を選んでもよい。
417202

Rulings

datetext
2016-08-23A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
2016-08-23A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.
2016-08-23A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
2016-08-23As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.
2016-08-23At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
2016-08-23At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
2016-08-23Conspiracies are colorless, have no mana cost, and can't be cast as spells.
2016-08-23Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
2016-08-23Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
2016-08-23If an alternative cost was paid for the spell being copied, such as a madness cost or surge cost, the same alternative cost is considered to have been paid for the copy.
2016-08-23If the spell being copied has an X whose value was determined as it was cast (like Subterranean Tremors has), the copy will have the same value of X.
2016-08-23If the spell being copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can).
2016-08-23If the spell being copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
2016-08-23If you play multiple games after the draft, you can name a different card in each new game.
2016-08-23The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If you can't choose a new legal target for one of the targets, then it remains unchanged (even if the current target is illegal).
2016-08-23The instant or sorcery spell can target other things as well, as long as one of its targets is a creature you control with the chosen name.
2016-08-23There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.
2016-08-23When Echoing Boon's ability resolves, it creates a copy of the instant or sorcery spell. The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, before the original spell resolves but after players get a chance to cast spells and activate abilities.
2016-08-23You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
2016-08-23You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
2016-08-23You must name a Magic card. Notably, you can't name a token.
2016-08-23You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.

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