← Back Card Profile (by Name)

Inventory Management PIP

Other printings of "Inventory Management": PIP #105 PIP #342 PIP #633 PIP #870

Card

id68488
artistKamila Szutenberg
artistIdsbec9ba7f-594e-4ff0-8172-9ec1fc909607
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank3388
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextConstant danger requires constant preparedness.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSplit second
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{W}
manaValue2
nameInventory Management
number633
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
toughness
typeInstant
typesInstant
uuid44d69e1b-0290-5f6d-ae37-654dd2a66419
variationsae749cb8-48d9-51b7-b383-422e84cb4bd6, 96600cfa-2dce-5adb-b9c4-2f362c7b5cc2, 03729953-cf82-5e40-b048-5908d9d35663
watermark
setNameFallout

Identifiers

id68488
cardKingdomEtchedId
cardKingdomFoilId292999
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id151e75dd-d0bf-5a39-b4ba-faac432325ed
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3a392364-6045-4d1f-8ca9-61bbf5a277a3
scryfallIllustrationId1e70d472-9188-4193-bdb7-95d54d6c79a5
scryfallOracleIdb20eae3d-d0ff-42c3-a060-d06629506781
tcgplayerEtchedProductId
tcgplayerProductId539710
uuid44d69e1b-0290-5f6d-ae37-654dd2a66419

Legalities

id68488
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid44d69e1b-0290-5f6d-ae37-654dd2a66419
vintageLegal

Purchase URLs

id68488
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0434f6a6e896555c
cardmarket
tcgplayerhttps://mtgjson.com/links/549a1c10dfdc596a
tcgplayerEtched
uuid44d69e1b-0290-5f6d-ae37-654dd2a66419

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2024-03-08Casting a spell with split second won’t affect spells and abilities that are already on the stack.
2024-03-08If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
2024-03-08Players may turn face-down creatures face up while a spell with split second is on the stack.
2024-03-08Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2024-03-08Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
2024-03-08You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.

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