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Earth-Cult Elemental HBG

Other printings of "Earth-Cult Elemental": AFR #141 HBG #180

Card

id37070
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank6702
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{R}{R}
manaValue6
nameEarth-Cult Elemental
number180
originalPrintings
originalReleaseDate
originalTextSiege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.
1–9 | Each player sacrifices a permanent.
10–19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
otherFaceIds
power6
printingsAFR, HBG
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeHBG
side
signature
sourceProducts
subsets
subtypesElemental
supertypes
textSiege Monster — When this creature enters, roll a d20.
1—9 | Each player sacrifices a permanent of their choice.
10—19 | Each opponent sacrifices a permanent of their choice.
20 | Each opponent sacrifices two permanents of their choice.
toughness6
typeCreature — Elemental
typesCreature
uuid16d42207-9b08-55c5-81e8-adad53e013c5
variations
watermark
setNameAlchemy Horizons: Baldur's Gate

Identifiers

id37070
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId81772
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id96c11ac9-40b0-5989-9c17-73f4caabf39d
mtgoFoilId
mtgoId
multiverseId574394
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId24e8bc6a-7ac3-47da-9e22-aa400e8d9a92
scryfallIllustrationIdbafdf6ec-9f43-4739-a54b-aa19dcd179f9
scryfallOracleId043d8dee-379f-4706-ad47-0bb562717007
tcgplayerEtchedProductId
tcgplayerProductId
uuid16d42207-9b08-55c5-81e8-adad53e013c5

Legalities

id37070
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid16d42207-9b08-55c5-81e8-adad53e013c5
vintageLegal

Purchase URLs

id37070
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid16d42207-9b08-55c5-81e8-adad53e013c5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23Players decide in turn order, starting with the active player (or the next opponent in turn order if the active player isn't sacrificing anything), which permanent(s) they will sacrifice. Players later in turn order will know which permanents were picked by earlier players while they make this choice. Once all choices have been made, all permanents are sacrificed simultaneously.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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