| id | 55620 |
|---|---|
| artist | Caio Monteiro |
| artistIds | d5053eb6-af72-47a0-b6e8-023cc3b9aefb |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 11233 |
| edhrecSaltiness | 0.08 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | In a city as old as Ravnica, history takes on a life of its own—even when you least expect it. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Disguise |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{W}{W} |
| manaValue | 5 |
| name | Essence of Antiquity |
| number | 15 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. |
| otherFaceIds | |
| power | 1 |
| printings | MKM |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MKM |
| side | |
| signature | |
| sourceProducts | {'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']} |
| subsets | |
| subtypes | Golem |
| supertypes | |
| text | Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them. |
| toughness | 10 |
| type | Artifact Creature — Golem |
| types | Artifact, Creature |
| uuid | ab329b2d-9671-5af9-ab2a-af64623404ac |
| variations | |
| watermark | |
| setName | Murders at Karlov Manor |
| id | 55620 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 291012 |
| cardKingdomId | 289966 |
| cardsphereFoilId | |
| cardsphereId | 115294 |
| deckboxId | 87192 |
| mcmId | 751842 |
| mcmMetaId | 429716 |
| mtgArenaId | 88935 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | afd21767-d8bc-5aa2-adcc-823402a713fd |
| mtgoFoilId | |
| mtgoId | 121518 |
| multiverseId | 646578 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | aee2945d-bf6d-4328-a482-df24c2973b56 |
| scryfallIllustrationId | 35d98a57-df8e-4d27-85d3-0818ad17990b |
| scryfallOracleId | 26a7f92d-6914-466d-b7c7-9ac121dd5118 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 534122 |
| uuid | ab329b2d-9671-5af9-ab2a-af64623404ac |
| id | 55620 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | ab329b2d-9671-5af9-ab2a-af64623404ac |
| vintage | Legal |
| id | 55620 |
|---|---|
| cardKingdom | https://mtgjson.com/links/88f0efe23139c10d |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6e68013cb2864437 |
| cardmarket | https://mtgjson.com/links/9332e044bef398f3 |
| tcgplayer | https://mtgjson.com/links/64883791c6a3f6e9 |
| tcgplayerEtched | |
| uuid | ab329b2d-9671-5af9-ab2a-af64623404ac |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 古迹菁华 | 像拉尼卡这样年头悠久的城市,历史都能活出真我~甚至是在你最不希望看到的时候。 | 神器生物 — 魔像 | 伪装{2}{W}(你可以牌面朝下地施放此牌并支付{3},将其当成2/2、具守护{2}的生物。可随时支付其伪装费用使其翻回正面。) 当古迹菁华翻回正面时,由你操控的生物获得辟邪异能直到回合结束。将它们重置。 | 648475 | |
| French | Essence d'antiquité | Dans une ville aussi ancienne que Ravnica, même l'Histoire prend vie, surtout quand on s'y attend le moins. | Créature-artefact — golem | Déguisement {2}{W} (Vous pouvez lancer cette carte face cachée pour {3} comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de déguisement.) Quand l'Essence d'antiquité est retournée face visible, les créatures que vous contrôlez acquièrent la défense talismanique jusqu'à la fin du tour. Dégagez-les. | 647391 | |
| German | Essenz der Antike | In einer Stadt so alt wie Ravnica nimmt die Geschichte oft ein Eigenleben an. | Artefaktkreatur — Golem | Verkleidung {2}{W} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur mit Abwehr {2} wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Verkleidungskosten auf.) Wenn die Essenz der Antike aufgedeckt wird, erhalten Kreaturen, die du kontrollierst, Fluchsicherheit bis zum Ende des Zuges. Enttappe sie. | 646849 | |
| Italian | Essenza dell'Antichità | In una città antica come Ravnica, la storia prende vita... anche quando meno te l'aspetti. | Creatura Artefatto — Golem | Camuffare {2}{W} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 con egida {2} pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di camuffare.) Quando l'Essenza dell'Antichità viene girata a faccia in su, le creature che controlli hanno anti-malocchio fino alla fine del turno. STAPpale. | 647662 | |
| Japanese | 古代の化身 | ラヴニカのような古い街では、歴史そのものがひとり歩きする――それが思いもよらない時であっても。 | アーティファクト・クリーチャー — ゴーレム | 変装{2}{W}(このカードを、{3}で護法{2}を持つ2/2のクリーチャーとして裏向きで唱えてもよい。変装コストで、いつでもこれを表向きにしてよい。) 古代の化身が表向きになったとき、ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは呪禁を得る。それらをアンタップする。 | 647933 | |
| Portuguese (Brazil) | Essência da Antiguidade | Numa cidade antiga como Ravnica, a história ganha vida própria... mesmo quando menos se espera. | Criatura Artefato — Golem | Disfarce {2}{W} (Você pode conjurar este card com a face para baixo por {3} como uma criatura 2/2 com salvaguarda {2}. Volte sua face para cima a qualquer momento pagando seu custo de disfarce.) Quando Essência da Antiguidade for voltada para cima, as criaturas que você controla ganham resistência a magia até o final do turno. Desvire-as. | 648204 | |
| Spanish | Esencia de la antigüedad | En una ciudad tan antigua como Rávnica, la historia acaba cobrando vida... Incluso cuando menos te lo esperas. | Criatura artefacto — Gólem | Disfrazarse {2}{W}. (Puedes lanzar esta carta boca abajo por {3} como una criatura 2/2 con la habilidad de rebatir {2}. Ponla boca arriba en cualquier momento por su coste de disfrazarse.) Cuando la Esencia de la antigüedad se ponga boca arriba, las criaturas que controlas ganan la habilidad de antimaleficio hasta el final del turno. Enderézalas. | 647120 |
| date | text |
|---|---|
| 2024-02-02 | A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost. |
| 2024-02-02 | A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments. |
| 2024-02-02 | Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot. |
| 2024-02-02 | At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so. |
| 2024-02-02 | Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature. |
| 2024-02-02 | Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger. |
| 2024-02-02 | If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up. |
| 2024-02-02 | If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends. |
| 2024-02-02 | The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have. |
| 2024-02-02 | The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost. |
| 2024-02-02 | Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped. |
| 2024-02-02 | You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield. |
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