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Experiment One RVR

Other printings of "Experiment One": PLST #C15-184 F13 #9 GK2 #111 GTC #119 RVR #137 2X2 #146 PIO #173 C15 #184 RVR #346 PRM #49838

Card

id86311
artistChase Stone
artistIds2d753f61-5f5b-468e-97ea-8e0fdd347340
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank9220
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}
manaValue1
nameExperiment One
number137
originalPrintings
originalReleaseDate
originalTextEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
otherFaceIds
power1
printings2X2, C15, F13, GK2, GTC, PIO, PLST, PRM, RVR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeRVR
side
signature
sourceProducts{'foil': ['1f855c43-5e1b-5a7a-9648-e67a2bb652b5', '86ff66c5-929a-5b39-ba46-8052674f26c7'], 'nonfoil': ['86ff66c5-929a-5b39-ba46-8052674f26c7']}
subsets
subtypesHuman, Ooze
supertypes
textEvolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
toughness1
typeCreature — Human Ooze
typesCreature
uuidb927bb64-a928-5e71-a97a-971429deffa0
variations869466a6-f569-5e6a-b582-f377f52816f7
watermarksimic
setNameRavnica Remastered

Identifiers

id86311
cardKingdomEtchedId
cardKingdomFoilId288975
cardKingdomId288518
cardsphereFoilId
cardsphereId114325
deckboxId86653
mcmId748490
mcmMetaId207076
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id64f24242-5201-56e1-acb9-2982ca74303b
mtgoFoilId
mtgoId120801
multiverseId643144
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3b551403-47dd-4c2b-95c8-0e2e674d6fcf
scryfallIllustrationId42f0b89e-e3df-42b7-aaea-65524ace3c68
scryfallOracleId8520ee67-439b-4f15-838b-420bacbb8b13
tcgplayerEtchedProductId
tcgplayerProductId531098
uuidb927bb64-a928-5e71-a97a-971429deffa0

Legalities

id86311
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb927bb64-a928-5e71-a97a-971429deffa0
vintageLegal

Purchase URLs

id86311
cardKingdomhttps://mtgjson.com/links/f7908c7bb8d4203b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/64e41108999789df
cardmarkethttps://mtgjson.com/links/be95513a6f676b01
tcgplayerhttps://mtgjson.com/links/47752fce6090733a
tcgplayerEtched
uuidb927bb64-a928-5e71-a97a-971429deffa0

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified首号实验体生物 — 人类/流浆进化(每当一个生物在你操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
从首号实验体上移去两个+1/+1指示物:重生首号实验体。(此生物下一次将被消灭时,改为将它横置、移出战斗,并治愈其上所有伤害。)
645181
FrenchExpérience UnCréature — humain et limonÉvolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
Retirez deux marqueurs +1/+1 de l'Expérience Un : Régénérez l'Expérience Un. (La prochaine fois que cette créature devrait être détruite, à la place, engagez-la, retirez-la du combat et soignez toutes ses blessures.)
644017
GermanExperiment EinsKreatur — Mensch, SchlammwesenWeiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.)
Entferne zwei +1/+1-Marken von Experiment Eins: Regeneriere Experiment Eins. (Das nächste Mal, dass diese Kreatur zerstört würde, tappe sie stattdessen, entferne sie aus dem Kampf und heile allen auf ihr vermerkten Schaden.)
643435
ItalianPrimo EsperimentoCreatura — Melma UmanoEvoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
Rimuovi due segnalini +1/+1 dal Primo Esperimento: Rigenera il Primo Esperimento. (La prossima volta che questa creatura sta per essere distrutta, invece TAPpala, rimuovila dal combattimento e cura tutti i suoi danni.)
644308
Japanese実験体クリーチャー — 人間・ウーズ進化(クリーチャー1体があなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンター1個を置く。)
実験体の上から+1/+1カウンター2個を取り除く:実験体を再生する。(このクリーチャーが次に破壊されるなら、代わりに、これをタップし、戦闘から取り除き、これが負っているすべてのダメージを回復する。)
644599
Portuguese (Brazil)Experimento UmCriatura — Humano LodoEvoluir (Toda vez que uma criatura entrar no campo de batalha sob seu controle, se ela tiver poder ou resistência maior que o desta criatura, coloque um marcador +1/+1 nesta criatura.)
Remova dois marcadores +1/+1 de Experimento Um: Regenere Experimento Um. (Na próxima vez em que esta criatura seria destruída, em vez disso, vire-a, remova-a do combate e cure todo o dano marcado nela.)
644890
SpanishExperimento unoCriatura — Cieno humanoEvolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
Remover dos contadores +1/+1 del Experimento uno: Regenera el Experimento uno. (La próxima vez que esta criatura fuese a ser destruida, en vez de eso, gírala, remuévela del combate y cura todo el daño que haya recibido.)
643726

Rulings

datetext
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
2024-01-12Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.

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