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Lieutenants of the Guard PLST

Other printings of "Lieutenants of the Guard": PLST #CN2-16 CN2 #16

Card

id73226
artistJohannes Voss
artistIds3593dd7e-c547-4a32-81cd-7da725f60118
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank13646
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCouncil's dilemma
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{W}
manaValue5
nameLieutenants of the Guard
numberCN2-16
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power2
printingsCN2, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesHuman, Soldier
supertypes
textCouncil's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
toughness2
typeCreature — Human Soldier
typesCreature
uuid74ed344a-7386-5b25-9d4a-e0d7dc2067b1
variations
watermark
setNameThe List

Identifiers

id73226
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId229498
cardsphereFoilId
cardsphereId64108
deckboxId47037
mcmId416141
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7498a591-9bff-5ab6-9104-3b9fdc6f6576
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId765d2bee-f3e0-4ee9-84ac-573f012ed587
scryfallIllustrationId301cc6ff-0024-4ea2-8a2a-5d87c9c5dfd2
scryfallOracleId80745dea-2335-43fc-9915-f62e0436e73b
tcgplayerEtchedProductId
tcgplayerProductId203164
uuid74ed344a-7386-5b25-9d4a-e0d7dc2067b1

Legalities

id73226
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid74ed344a-7386-5b25-9d4a-e0d7dc2067b1
vintageLegal

Purchase URLs

id73226
cardKingdomhttps://mtgjson.com/links/84e02ffb91dd49e7
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/fffc1ccd90a0d4c5
tcgplayerEtched
uuid74ed344a-7386-5b25-9d4a-e0d7dc2067b1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-08-23Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
2016-08-23If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
2016-08-23No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2016-08-23Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
2016-08-23The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
2016-08-23Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
2016-08-23You must vote for one of the available options. You can’t abstain.

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