Other printings of "Lieutenants of the Guard": PLST #CN2-16 CN2 #16
| id | 73226 |
|---|---|
| artist | Johannes Voss |
| artistIds | 3593dd7e-c547-4a32-81cd-7da725f60118 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 13646 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Council's dilemma |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{W} |
| manaValue | 5 |
| name | Lieutenants of the Guard |
| number | CN2-16 |
| originalPrintings | |
| originalReleaseDate | 2019-11-07 |
| originalText | |
| otherFaceIds | |
| power | 2 |
| printings | CN2, PLST |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | PLST |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']} |
| subsets | |
| subtypes | Human, Soldier |
| supertypes | |
| text | Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote. |
| toughness | 2 |
| type | Creature — Human Soldier |
| types | Creature |
| uuid | 74ed344a-7386-5b25-9d4a-e0d7dc2067b1 |
| variations | |
| watermark | |
| setName | The List |
| id | 73226 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 229498 |
| cardsphereFoilId | |
| cardsphereId | 64108 |
| deckboxId | 47037 |
| mcmId | 416141 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 7498a591-9bff-5ab6-9104-3b9fdc6f6576 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 765d2bee-f3e0-4ee9-84ac-573f012ed587 |
| scryfallIllustrationId | 301cc6ff-0024-4ea2-8a2a-5d87c9c5dfd2 |
| scryfallOracleId | 80745dea-2335-43fc-9915-f62e0436e73b |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 203164 |
| uuid | 74ed344a-7386-5b25-9d4a-e0d7dc2067b1 |
| id | 73226 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 74ed344a-7386-5b25-9d4a-e0d7dc2067b1 |
| vintage | Legal |
| id | 73226 |
|---|---|
| cardKingdom | https://mtgjson.com/links/84e02ffb91dd49e7 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/fffc1ccd90a0d4c5 |
| tcgplayerEtched | |
| uuid | 74ed344a-7386-5b25-9d4a-e0d7dc2067b1 |
No foreign data.
| date | text |
|---|---|
| 2016-08-23 | Because the votes are made in turn order, each player will know the votes of players who voted beforehand. |
| 2016-08-23 | If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect. |
| 2016-08-23 | No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. |
| 2016-08-23 | Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote. |
| 2016-08-23 | The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect. |
| 2016-08-23 | Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect. |
| 2016-08-23 | You must vote for one of the available options. You can’t abstain. |
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