← Back Card Profile (by Name)

Inventory Management PIP

Other printings of "Inventory Management": PIP #105 PIP #342 PIP #633 PIP #870

Card

id68727
artistTim Brumley
artistIds87e6d9f1-f5b7-4229-9140-a9ac5c3cbda3
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank3388
edhrecSaltiness0.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsshowcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSplit second
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{W}
manaValue2
nameInventory Management
number870
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypes
supertypes
textSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
toughness
typeInstant
typesInstant
uuid03729953-cf82-5e40-b048-5908d9d35663
variationsae749cb8-48d9-51b7-b383-422e84cb4bd6, 96600cfa-2dce-5adb-b9c4-2f362c7b5cc2, 44d69e1b-0290-5f6d-ae37-654dd2a66419
watermark
setNameFallout

Identifiers

id68727
cardKingdomEtchedId
cardKingdomFoilId293087
cardKingdomId
cardsphereFoilId118390
cardsphereId
deckboxId89586
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4fb469fa-d570-5553-9895-76c8e2087adc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId20b81d84-cc20-4123-9aab-56abdadb3516
scryfallIllustrationId5b3b1fb7-40e0-4a9d-a400-6cc61a39ba74
scryfallOracleIdb20eae3d-d0ff-42c3-a060-d06629506781
tcgplayerEtchedProductId
tcgplayerProductId539712
uuid03729953-cf82-5e40-b048-5908d9d35663

Legalities

id68727
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid03729953-cf82-5e40-b048-5908d9d35663
vintageLegal

Purchase URLs

id68727
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/94e0a1b2d5633a85
cardmarket
tcgplayerhttps://mtgjson.com/links/697c01e29388318f
tcgplayerEtched
uuid03729953-cf82-5e40-b048-5908d9d35663

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2024-03-08Casting a spell with split second won’t affect spells and abilities that are already on the stack.
2024-03-08If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
2024-03-08Players may turn face-down creatures face up while a spell with split second is on the stack.
2024-03-08Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2024-03-08Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
2024-03-08You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.

Tip: bookmark this page with your query parameters for quick access.