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Desert's Hold AKR

Other printings of "Desert's Hold": HOU #8 AKR #13

Card

id9050
artistSara Winters
artistIds56be33dc-a2da-40e9-a4f7-94077dcea31e
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank18928
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameDesert's Hold
number13
originalPrintings
originalReleaseDate
originalTextEnchant creature
When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
otherFaceIds
power
printingsAKR, HOU
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAKR
side
signature
sourceProducts
subsets
subtypesAura
supertypes
textEnchant creature
When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
toughness
typeEnchantment — Aura
typesEnchantment
uuid96361626-ff65-5588-aab3-a996fc54647d
variations
watermark
setNameAmonkhet Remastered

Identifiers

id9050
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId73785
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd9caa448-6017-514c-b8a3-fe5a64beb5a6
mtgoFoilId
mtgoId
multiverseId547480
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId70b132ff-3b18-4cd5-ae20-a2e8723bbd79
scryfallIllustrationIde73bfdbd-3bca-4e82-b094-28925c0e27fa
scryfallOracleIda3639381-e401-409e-8f07-0a3bc736c50d
tcgplayerEtchedProductId
tcgplayerProductId
uuid96361626-ff65-5588-aab3-a996fc54647d

Legalities

id9050
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid96361626-ff65-5588-aab3-a996fc54647d
vintageLegal

Purchase URLs

id9050
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid96361626-ff65-5588-aab3-a996fc54647d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-07-14Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by the last ability of Desert's Hold.
2017-07-14For abilities that trigger only if you control a Desert or there is a Desert card in your graveyard, one condition must be true as the ability triggers and one must be true as the ability resolves. They don't have to be the same condition, though. For example, you could sacrifice your only Desert after the ability triggers but before it has resolved.
2017-07-14If an ability checks whether you control a Desert or there is a Desert card in your graveyard, having more than one doesn't matter. Controlling one is the same as controlling five. There is also no extra bonus for both controlling one and having one in your graveyard.

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