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Clever Concealment PLST

Other printings of "Clever Concealment": PLST #ONC-5 ONC #5 ONC #43 FIC #236

Card

id69913
artistAlexey Kruglov
artistIds15c28181-aa07-4386-8657-0ca5ee6951e2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank732
edhrecSaltiness0.7
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsConvoke
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameClever Concealment
numberONC-5
originalPrintings
originalReleaseDate2024-12-02
originalText
otherFaceIds
power
printingsFIC, ONC, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePLST
side
signature
sourceProducts{'nonfoil': ['eabce89c-56d8-5ec9-9cc3-6f35ea93f95e']}
subsets
subtypes
supertypes
textConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
toughness
typeInstant
typesInstant
uuid0d0edca9-06da-5c3f-a2d6-cd89c9a43a3f
variations
watermark
setNameThe List

Identifiers

id69913
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId307456
cardsphereFoilId
cardsphereId131753
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id87972f66-895c-515c-a23e-3192a9c5960f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3b31a68a-3df2-4963-b9f9-cb81df79d758
scryfallIllustrationId7fec68bd-1e16-4589-9cb5-ca0f3c4528ad
scryfallOracleId42bb7ea9-f6e4-4551-8d93-3b1eae84b865
tcgplayerEtchedProductId
tcgplayerProductId600012
uuid0d0edca9-06da-5c3f-a2d6-cd89c9a43a3f

Legalities

id69913
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid0d0edca9-06da-5c3f-a2d6-cd89c9a43a3f
vintageLegal

Purchase URLs

id69913
cardKingdomhttps://mtgjson.com/links/54d2e1b3a4f3a95e
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/69de239c262e5c94
tcgplayerEtched
uuid0d0edca9-06da-5c3f-a2d6-cd89c9a43a3f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-02-04An attacking or blocking creature that phases out is removed from combat.
2023-02-04Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2023-02-04As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
2023-02-04Choices made for permanents as they entered the battlefield are remembered when they phase in.
2023-02-04Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2023-02-04Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2023-02-04Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.
2024-01-12Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
2024-01-12If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
2024-01-12Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
2024-01-12Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
2024-01-12When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
2024-01-12You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

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