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Maze's End SLD

Other printings of "Maze's End": PLST #DGM-152 HA3 #27 DGM #152 PDGM #152★ PIO #269 RVR #465 FDN #727 SLD #1834 PRM #48572

Card

id90015
artistNatalie Andrewson
artistIdscac42b51-4918-423f-9164-7bd5a599585e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank2523
edhrecSaltiness0.6
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameMaze's End
number1834
originalPrintings
originalReleaseDate2024-12-02
originalText
otherFaceIds
power
printingsDGM, FDN, HA3, PDGM, PIO, PLST, PRM, RVR, SLD
promoTypesrainbowfoil
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['eabce89c-56d8-5ec9-9cc3-6f35ea93f95e']}
subsetsSecret Lair Bonus cards
subtypes
supertypes
textThis land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
toughness
typeLand
typesLand
uuiddfd989a2-8ef0-5f5c-a992-861d95596b83
variations
watermark
setNameSecret Lair Drop

Identifiers

id90015
cardKingdomEtchedId
cardKingdomFoilId307478
cardKingdomId
cardsphereFoilId131732
cardsphereId
deckboxId99653
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id479ca73b-8c01-59d9-9bc4-a65373f537a0
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbf5e2643-d2c3-41b5-b1ac-0428aec32196
scryfallIllustrationIdf82443ad-fe71-477e-8f30-534db43ad36a
scryfallOracleId49479778-c4c0-43ba-a7b7-45f00d067462
tcgplayerEtchedProductId
tcgplayerProductId599986
uuiddfd989a2-8ef0-5f5c-a992-861d95596b83

Legalities

id90015
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuiddfd989a2-8ef0-5f5c-a992-861d95596b83
vintageLegal

Purchase URLs

id90015
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8bebd603798d8648
cardmarket
tcgplayerhttps://mtgjson.com/links/129f9b85a8efdf7e
tcgplayerEtched
uuiddfd989a2-8ef0-5f5c-a992-861d95596b83

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored.
2013-04-15Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved.
2013-04-15Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand.
2013-04-15When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. This check will happen only as the ability resolves, not at other times.

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