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Akroma's Will FCA

Other printings of "Akroma's Will": CMR #3 FCA #21 LCC #125 M3C #165 CMR #615 PRM #86052

Card

id32613
artistSquare Enix
artistIds24c63f39-f2fb-459d-9bef-6b029594a87f
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorborderless
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank230
edhrecSaltiness1.23
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorNameBlessing of the Oracle
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameAkroma's Will
number21
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsCMR, FCA, LCC, M3C, PRM
promoTypesffxv, boosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeFCA
side
signature
sourceProducts{'foil': ['1cf9e707-45a1-5aa1-be50-ac6264e7693c'], 'nonfoil': ['1cf9e707-45a1-5aa1-be50-ac6264e7693c', '887ca34d-e193-5f86-8d6b-9353f7b5dd83']}
subsets
subtypes
supertypes
textChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
toughness
typeInstant
typesInstant
uuid1c7848e4-269d-553c-b0a8-91d91ad1daf4
variations
watermark
setNameFinal Fantasy: Through the Ages

Identifiers

id32613
cardKingdomEtchedId
cardKingdomFoilId315134
cardKingdomId315087
cardsphereFoilId136827
cardsphereId136802
deckboxId
mcmId826628
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id528975fc-ada5-57a0-88b2-faa7aae99757
mtgoFoilId
mtgoId139905
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfc9c542d-ff46-4193-9972-68287879a8a0
scryfallIllustrationId2878b44e-de46-447f-b814-645eea9ba383
scryfallOracleIdfd949f82-fc10-4e37-8aa9-6c7569fe3c55
tcgplayerEtchedProductId
tcgplayerProductId633120
uuid1c7848e4-269d-553c-b0a8-91d91ad1daf4

Legalities

id32613
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid1c7848e4-269d-553c-b0a8-91d91ad1daf4
vintageLegal

Purchase URLs

id32613
cardKingdomhttps://mtgjson.com/links/22663226c3ac6113
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c92fb9c9514f980e
cardmarket
tcgplayerhttps://mtgjson.com/links/d0ca593eb45cee2e
tcgplayerEtched
uuid1c7848e4-269d-553c-b0a8-91d91ad1daf4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10Even though the card is named after a specific character, controlling any commander will satisfy its condition.
2020-11-10Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
2020-11-10Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
2020-11-10The commander you control doesn't have to be your commander.
2020-11-10There's no extra bonus if you control more than one commander.

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