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Bonecrusher Giant // Stomp PLST

Other printings of "Bonecrusher Giant // Stomp": PLST #ELD-291 PLST #ELD-291 PLST #ELD-115 PLST #ELD-115 ELD #115 ELD #115 PELD #115p PELD #115s PELD #115p PELD #115s ELD #291 ELD #291 CLB #781 CLB #781 PRM #78810 PRM #78810

Card

id71906
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4524
edhrecSaltiness0.18
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameStomp
finishesnonfoil
flavorName
flavorTextNot every tale ends in glory.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue3
nameBonecrusher Giant // Stomp
numberELD-115
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIdsbdd747d6-5c0a-54e1-87f6-a5105b9222c1
power
printingsCLB, ELD, PELD, PLST, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePLST
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textDamage can't be prevented this turn. Stomp deals 2 damage to any target.
toughness
typeInstant — Adventure
typesInstant
uuida9f70fec-3ec2-56b1-86de-bc03c94a55ab
variations658b612a-9b31-586a-b1a0-f5fae7d9efff
watermark
setNameThe List

Identifiers

id71906
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303976
cardsphereFoilId
cardsphereId128544
deckboxId96139
mcmId528972
mcmMetaId282074
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id63ef4e1b-0bca-5b53-b5b2-e31f449efa30
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3a6431fd-4b79-488e-a0c0-57731616bd08
scryfallIllustrationIdc7f49422-def6-4502-bc02-38aee9924371
scryfallOracleIdd6d72f5f-8f5d-4180-b514-f22ff5482902
tcgplayerEtchedProductId
tcgplayerProductId583100
uuida9f70fec-3ec2-56b1-86de-bc03c94a55ab

Legalities

id71906
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida9f70fec-3ec2-56b1-86de-bc03c94a55ab
vintageLegal

Purchase URLs

id71906
cardKingdomhttps://mtgjson.com/links/7e9df1de753ceeba
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/c62810825ef43caf
tcgplayerhttps://mtgjson.com/links/ca3bc9f8d2a1384e
tcgplayerEtched
uuida9f70fec-3ec2-56b1-86de-bc03c94a55ab

Foreign Data (per language)

No foreign data.

Rulings

datetext
2019-10-04An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
2019-10-04Bonecrusher Giant's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
2019-10-04Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2019-10-04If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2019-10-04If a spell targets Bonecrusher Giant more than once, its ability triggers only once.
2019-10-04If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2019-10-04If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2019-10-04If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2019-10-04If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2019-10-04If the chosen target is an illegal target by the time Stomp tries to resolve, the spell won't resolve. Damage can be prevented as usual.
2019-10-04If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
2019-10-04Protection prevents damage, so protection will be unable to prevent damage after Stomp has resolved. However, this won't allow a spell or ability to target illegally, even if that spell or ability would cause damage to be dealt.
2019-10-04Stomp only stops damage from being prevented by effects that specifically use the word "prevent."
2019-10-04When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2019-10-04You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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