Other printings of "Contagion Engine": PLST #SOM-145 OTP #61 OTP #78 SOM #145 SLD #1095
| id | 91539 |
|---|---|
| artist | Daarken |
| artistIds | e607a0d4-fc12-4c01-9e3f-501f5269b9cb |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 1853 |
| edhrecSaltiness | 0.85 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Proliferate |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {6} |
| manaValue | 6 |
| name | Contagion Engine |
| number | 145 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) |
| otherFaceIds | |
| power | |
| printings | OTP, PLST, SLD, SOM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | SOM |
| side | |
| signature | |
| sourceProducts | {'foil': ['0d38eeae-2f85-52b1-879c-4c032fe0971b', 'b9b14ddf-828f-5259-bf0b-fc8ee6038f7f'], 'nonfoil': ['20a31b75-6b51-5ff0-b3dd-5b942cbf58a7', '2d9db882-e872-57b0-82fc-79211ac556c2', 'a303bcb2-31de-50fd-9565-133c86f8f37a', 'b9b14ddf-828f-5259-bf0b-fc8ee6038f7f']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | When this artifact enters, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) |
| toughness | |
| type | Artifact |
| types | Artifact |
| uuid | 7dc86c33-dc1a-567b-930c-0e71c80894ae |
| variations | |
| watermark | phyrexian |
| setName | Scars of Mirrodin |
| id | 91539 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 132354 |
| cardKingdomId | 132104 |
| cardsphereFoilId | 40278 |
| cardsphereId | 40279 |
| deckboxId | 17789 |
| mcmId | 242576 |
| mcmMetaId | 200704 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 1259f58a-8fd0-555d-a0b3-4b3485eb0239 |
| mtgoFoilId | 38352 |
| mtgoId | 38351 |
| multiverseId | 212252 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | dce72636-08e4-484e-ad81-4d1597a31ffb |
| scryfallIllustrationId | 28cb6e7c-664e-4f89-a59a-a2cb69dd6ae6 |
| scryfallOracleId | 482bd55a-ba73-4722-8643-94fa12818515 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 36312 |
| uuid | 7dc86c33-dc1a-567b-930c-0e71c80894ae |
| id | 91539 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 7dc86c33-dc1a-567b-930c-0e71c80894ae |
| vintage | Legal |
| id | 91539 |
|---|---|
| cardKingdom | https://mtgjson.com/links/60497e7388855c1d |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/9d401d178cc4fdeb |
| cardmarket | https://mtgjson.com/links/7bcc69b7d640f613 |
| tcgplayer | https://mtgjson.com/links/293d1105f25fdd16 |
| tcgplayerEtched | |
| uuid | 7dc86c33-dc1a-567b-930c-0e71c80894ae |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 传染引擎 | 神器 | 当传染引擎进战场时,在每个由目标玩家操控的生物上各放置一个-1/-1指示物。 {4},{T}:增殖,然后再增殖。 (你选择任意数量其上有指示物的永久物和/或牌手,然后在其上放置一个它已有之类别的指示物。 然后再作一次。) | 232434 | ||
| Chinese Traditional | 傳染引擎 | 神器 | 當傳染引擎進戰場時,在每個由目標玩家操控的生物上各放置一個-1/-1指示物。 {4},{T}:增殖,然後再增殖。 (你選擇任意數量其上有指示物的永久物和/或玩家,然後在其上放置一個它已有之類別的指示物。 然後再作一次。) | 232185 | ||
| French | Machine à contagion | Artefact | Quand la Machine à contagion arrive sur le champ de bataille, mettez un marqueur -1/-1 sur chaque créature que le joueur ciblé contrôle. {4}, {T} : Proliférez, puis proliférez à nouveau. (Vous choisissez n'importe quel nombre de permanents et/ou de joueurs avec des marqueurs sur eux, puis vous leur donnez à chacun un autre marqueur d'une sorte déjà présente. Puis recommencez.) | 231936 | ||
| German | Infektionsmaschine | Artefakt | Wenn die Infektionsmaschine ins Spiel kommt, lege eine -1/-1-Marke auf jede Kreatur, die ein Spieler deiner Wahl kontrolliert. {4}, {T}: Wucherung, dann noch einmal Wucherung. (Du bestimmst eine beliebige Anzahl an bleibenden Karten und/oder Spielern, auf denen Marken liegen, und gibst ihnen dann eine weitere Marke einer Sorte, die dort bereits liegt. Dann tust du dies noch einmal.) | 231189 | ||
| Italian | Macchina del Contagio | Artefatto | Quando la Macchina del Contagio entra nel campo di battaglia, metti un segnalino -1/-1 su ogni creatura controllata da un giocatore bersaglio. {4}, {T}: Proliferare, poi proliferare di nuovo. (Scegli un qualsiasi numero di permanenti e/o giocatori con segnalini su di essi, poi metti su ognuno un altro segnalino di un tipo già presente. Poi fallo di nuovo.) | 232932 | ||
| Japanese | 伝染病エンジン | アーティファクト | 伝染病エンジンが戦場に出たとき、プレイヤー1人を対象とする。そのプレイヤーがコントロールする各クリーチャーの上に-1/-1カウンターを1個ずつ置く。 {4}, {T}:増殖を行い、その後再び増殖を行う。 (あなたはカウンターの置かれているパーマネントやプレイヤーを望む数だけ選び、その後それぞれに、その上にすでに置かれているカウンターのうち1種類を1個置く。 その後、それを繰り返す。) | 231687 | ||
| Portuguese (Brazil) | Máquina de Contágio | Artefato | Quando Máquina de Contágio entrar no campo de batalha, coloque um marcador -1/-1 em cada criatura que o jogador alvo controla. {4}, {T}: Prolifere e depois, prolifere novamente. (Você escolhe um número qualquer de permanentes e/ou jogadores com marcadores sobre eles e depois dá a cada um outro marcador de um tipo que eles já tenham. Depois, faça isso novamente.) | 230940 | ||
| Russian | Машина Заражения | Артефакт | Когда Машина Заражения выходит на поле битвы, положите один жетон -1/-1 на каждое существо под контролем целевого игрока. {4}, {T}: используйте Распространение, затем используйте Распространение еще раз. (Вы выбираете любое количество перманентов и (или) игроков, на которых есть жетоны, затем даете каждому из них еще один жетон того типа, который у него уже имеется. Затем сделайте это еще раз.) | 231438 | ||
| Spanish | Motor de contagio | Artefacto | Cuando el Motor de contagio entre al campo de batalla, pon un contador -1/-1 sobre cada criatura que controla el jugador objetivo. {4}, {T}: Prolifera, luego prolifera nuevamente. (Eliges cualquier número de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga. Luego hazlo nuevamente.) | 232683 |
| date | text |
|---|---|
| 2011-01-01 | As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time. |
| 2011-01-01 | Players can't respond between the first and the second proliferate actions. |
| 2023-02-04 | An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so. |
| 2023-02-04 | If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it. |
| 2023-02-04 | If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. |
| 2023-02-04 | Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. |
| 2023-02-04 | To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. |
| 2023-02-04 | You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. |
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