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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury PLST

Other printings of "Arlinn, the Pack's Hope // Arlinn, the Moon's Fury": PLST #MID-211 PLST #MID-211 DBL #211 DBL #211 MID #211 MID #211 PMID #211s PMID #211s MID #279 MID #279 MID #307 MID #307 PRM #94060 PRM #94060

Card

id73193
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicatorG, R
colorsG, R
defense
duelDeck
edhrecRank7458
edhrecSaltiness0.5
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameArlinn, the Moon's Fury
finishesnonfoil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty4
manaCost
manaValue4
nameArlinn, the Pack's Hope // Arlinn, the Moon's Fury
numberMID-211
originalPrintings
originalReleaseDate
originalText
otherFaceIds81ffb95f-2957-582d-a616-3b9c947263d9
power
printingsDBL, MID, PLST, PMID, PRM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePLST
sideb
signature
sourceProducts
subsets
subtypesArlinn
supertypesLegendary
textNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
toughness
typeLegendary Planeswalker — Arlinn
typesPlaneswalker
uuid7731db51-dfdc-5904-b844-6717b3c58616
variations
watermark
setNameThe List

Identifiers

id73193
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId277769
cardsphereFoilId
cardsphereId104883
deckboxId78905
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id72a2adce-44fb-5824-af6a-3a8bb016b828
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallIdb9379918-e39f-406a-b65a-bb74c2d7862d
scryfallIllustrationId9d3b73cb-6d91-48f1-ab96-89971207556d
scryfallOracleIdf227ce07-7e96-4a36-ab7c-9be6e777d649
tcgplayerEtchedProductId
tcgplayerProductId496226
uuid7731db51-dfdc-5904-b844-6717b3c58616

Legalities

id73193
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7731db51-dfdc-5904-b844-6717b3c58616
vintageLegal

Purchase URLs

id73193
cardKingdomhttps://mtgjson.com/links/d81bc4665418ca93
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/993833452ac02029
tcgplayerEtched
uuid7731db51-dfdc-5904-b844-6717b3c58616

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
2021-09-24Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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