← Back Card Profile (by Name)

Dimir Keyrune ZNC

Other printings of "Dimir Keyrune": ZNC #110 GTC #228 CLB #856

Card

id105508
artistDaniel Ljunggren
artistIds0fbd4798-76eb-46d5-a5d4-1e3a25870e34
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U
colorIndicator
colors
defense
duelDeck
edhrecRank5554
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextA key that slips through every lock.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameDimir Keyrune
number110
originalPrintings
originalReleaseDate
originalText{T}: Add {U} or {B}.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
otherFaceIds
power
printingsCLB, GTC, ZNC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZNC
side
signature
sourceProducts{'nonfoil': ['9dbcbd90-0722-5880-b54e-cb6988adbe4e', 'b01552aa-529f-5924-a54e-a28fdf866a55']}
subsets
subtypes
supertypes
text{T}: Add {U} or {B}.
{U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
toughness
typeArtifact
typesArtifact
uuid116596c9-1f91-598e-9685-7d2b4002c8bd
variations
watermark
setNameZendikar Rising Commander

Identifiers

id105508
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId237320
cardsphereFoilId
cardsphereId71108
deckboxId53223
mcmId504095
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide37377e4-f7df-557e-8e3d-c0c6fe9cc4ba
mtgoFoilId
mtgoId
multiverseId496048
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId20f79f1a-690f-4ec1-86b8-49aa7ae8ff08
scryfallIllustrationId1d80d4a1-d3b0-436c-a650-4d2a19984c8b
scryfallOracleId7685ff3f-6d61-4b1d-a381-49bc6274aa01
tcgplayerEtchedProductId
tcgplayerProductId222585
uuid116596c9-1f91-598e-9685-7d2b4002c8bd

Legalities

id105508
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid116596c9-1f91-598e-9685-7d2b4002c8bd
vintageLegal

Purchase URLs

id105508
cardKingdomhttps://mtgjson.com/links/df2c52bbe9fc84f8
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f9205d5cbb30e01e
tcgplayerEtched
uuid116596c9-1f91-598e-9685-7d2b4002c8bd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified底密尔符镇兵一把无锁不能开的钥匙。神器{T}:加{U}或{B}。
{U}{B}:底密尔符镇兵成为2/2,蓝黑双色的惊惧兽神器生物直到回合结束,且本回合不能被阻挡。
497120
FrenchRuneclé de DimirUne clé qui se glisse dans toutes les serrures.Artefact{T} : Ajoutez {U} ou {B}.
{U}{B} : La Runeclé de Dimir devient une créature-artefact 2/2 bleue et noire Horreur jusqu'à la fin du tour et ne peut pas être bloquée ce tour-ci.
496450
GermanDimir-RunenschlüsselEin Schlüssel, der in jedes Schloss schlüpft.Artefakt{T}: Erzeuge {U} oder {B}.
{U}{B}: Der Dimir-Runenschlüssel wird bis zum Ende des Zuges zu einer 2/2 blauen und schwarzen Schrecken-Artefaktkreatur und kann in diesem Zug nicht geblockt werden.
496182
ItalianRunachiave DimirUna chiave adatta a ogni serratura.Artefatto{T}: Aggiungi {U} o {B}.
{U}{B}: La Runachiave Dimir diventa una creatura artefatto Orrore 2/2 blu e nera fino alla fine del turno e non può essere bloccata in questo turno.
496584
Japaneseディミーアの魔鍵あらゆる錠をすり抜ける鍵。アーティファクト{T}:{U}か{B}を加える。
{U}{B}:ターン終了時まで、ディミーアの魔鍵は青であり黒である2/2のホラー・アーティファクト・クリーチャーになる。このターン、これはブロックされない。
496718
Portuguese (Brazil)Chave Rúnica DimirUma chave que entra em qualquer fechadura.Artefato{T}: Adicione {U} ou {B}.
{U}{B}: Chave Rúnica Dimir torna-se uma criatura artefato azul e preta 2/2 do tipo Horror até o final do turno e não pode ser bloqueada neste turno.
496852
RussianРунный Ключ ДимировЭтот ключ проскользнет в любой замок.Артефакт{T}: добавьте {U} или {B}.
{U}{B}: Рунный Ключ Димиров становится артефактом существом 2/2 синий и черный Ужас до конца хода и не может быть заблокирован в этом ходу.
496986
SpanishLlave rúnica dimirUna llave que encaja en todas las cerraduras.Artefacto{T}: Agrega {U} o {B}.
{U}{B}: La Llave rúnica dimir se convierte en una criatura artefacto Horror azul y negra 2/2 hasta el final del turno y no puede ser bloqueada este turno.
496316

Rulings

datetext
2013-04-15Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
2013-04-15Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

Tip: bookmark this page with your query parameters for quick access.