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Clinging Anemones GTC

Card

id36208
artistMike Bierek
artistIdse5f52ef5-1a2e-4128-90b0-ccc71cd47ea7
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank21459
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDefender, Evolve
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameClinging Anemones
number31
originalPrintings
originalReleaseDate
originalTextDefender\r
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
otherFaceIds
power1
printingsGTC
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeGTC
side
signature
sourceProducts{'foil': ['11a63195-ea42-5624-95e9-206d788c9650', 'a8ddaed3-4e4d-5bc0-ac6a-388d70441d9c'], 'nonfoil': ['11a63195-ea42-5624-95e9-206d788c9650', '358c6a87-1fe3-5073-beb9-441c7182437f', '6345000e-62d6-5cc4-b5e7-e3aa6b31d0a3', 'b96738e7-df54-5a19-a3a0-b32d8d02dc75', 'bba89fb3-b7c7-5142-aad4-9875bdf4ea7a', 'd9885085-299e-5105-8a78-913d6a270c88', 'eeac7edf-4015-585f-8b08-33089c8dbcdf', 'f7dc1763-2f78-530d-acae-416f2308236a']}
subsets
subtypesJellyfish
supertypes
textDefender
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
toughness4
typeCreature — Jellyfish
typesCreature
uuidf708accb-edc6-5684-8711-5b69bfc80895
variations
watermarksimic
setNameGatecrash

Identifiers

id36208
cardKingdomEtchedId
cardKingdomFoilId189301
cardKingdomId189022
cardsphereFoilId19043
cardsphereId19044
deckboxId20906
mcmId259997
mcmMetaId207204
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4b16337f-9334-552d-afa0-736eb66dfb3c
mtgoFoilId47778
mtgoId47777
multiverseId366363
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4e183069-096d-4977-8154-e7b60f17a787
scryfallIllustrationId35750da7-b6cf-4176-b0e6-a9fec6dac697
scryfallOracleId7058e7c3-b704-47f6-85f8-ee584f76a1fe
tcgplayerEtchedProductId
tcgplayerProductId67513
uuidf708accb-edc6-5684-8711-5b69bfc80895

Legalities

id36208
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidf708accb-edc6-5684-8711-5b69bfc80895
vintageLegal

Purchase URLs

id36208
cardKingdomhttps://mtgjson.com/links/2a68711a758e8af8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/528d58989ef4cf9f
cardmarkethttps://mtgjson.com/links/cdb801a60446eb83
tcgplayerhttps://mtgjson.com/links/4ff2a7a03f50ba37
tcgplayerEtched
uuidf708accb-edc6-5684-8711-5b69bfc80895

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified紧缠海葵生物~水母守军
进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
365793
Chinese Traditional緊纏海葵生物~水母守軍
進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。)
365988
FrenchAnémones tenacesCréature : méduseDéfenseur
Évolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
366574
GermanKlammeranemonenKreatur — QualleVerteidiger
Weiterentwicklung (Lege eine +1/+1-Marke auf diese Kreatur, immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, falls Stärke oder Widerstandskraft der anderen Kreatur höher ist.)
366737
ItalianAnemoni AppiccicoseCreatura — MedusaDifensore
Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)
367157
Japaneseすがりつくイソギンチャククリーチャー — クラゲ防衛進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。)368303
Korean엉겨붙는 말미잘생물 — 해파리수비태세
진화 (당신이 조종하는 생물이 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.)
367339
Portuguese (Brazil)Anêmonas PegajosasCriatura — Água-vivaDefensorEvoluir (Toda vez que uma criatura entrar no campo de batalha sob o seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.)367627
RussianЦепкие АктинииСущество — МедузаЗащитник
Эволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.)
367885
SpanishAnémonas persistentesCriatura — MedusaDefensor.Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)368040

Rulings

datetext
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

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