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Cloudfin Raptor RVR

Other printings of "Cloudfin Raptor": GTC #32 RVR #37 PIO #50 GK2 #108 RVR #310

Card

id86211
artistMaxime Minard
artistIdsa9065769-afcd-4e54-a3c0-5809e7b4108b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank10165
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameCloudfin Raptor
number37
originalPrintings
originalReleaseDate
originalTextFlying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
otherFaceIds
power0
printingsGK2, GTC, PIO, RVR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeRVR
side
signature
sourceProducts{'foil': ['1f855c43-5e1b-5a7a-9648-e67a2bb652b5', '86ff66c5-929a-5b39-ba46-8052674f26c7'], 'nonfoil': ['86ff66c5-929a-5b39-ba46-8052674f26c7']}
subsets
subtypesBird, Mutant
supertypes
textFlying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
toughness1
typeCreature — Bird Mutant
typesCreature
uuid3a3c78e9-33db-55bb-b25f-afa8cfb6cd0a
variationsf962ccde-01f2-5212-b6a8-32c0cd371fe3
watermarksimic
setNameRavnica Remastered

Identifiers

id86211
cardKingdomEtchedId
cardKingdomFoilId288879
cardKingdomId288422
cardsphereFoilId
cardsphereId114216
deckboxId86553
mcmId748385
mcmMetaId207068
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id234d8168-6fb7-5253-9f20-b8592fa8541b
mtgoFoilId
mtgoId120601
multiverseId643044
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId54bb0672-adb4-4aad-a4c0-77a0e7373bac
scryfallIllustrationId60280440-c03b-47ee-a8e8-ea905c17bec3
scryfallOracleIdcb0e1afa-fd9e-4bf9-bcb1-6e8110d6e2ff
tcgplayerEtchedProductId
tcgplayerProductId531204
uuid3a3c78e9-33db-55bb-b25f-afa8cfb6cd0a

Legalities

id86211
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3a3c78e9-33db-55bb-b25f-afa8cfb6cd0a
vintageLegal

Purchase URLs

id86211
cardKingdomhttps://mtgjson.com/links/da636337197a0c86
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/42396f88aefdddca
cardmarkethttps://mtgjson.com/links/6997de86def61bbf
tcgplayerhttps://mtgjson.com/links/b23e6d9c191aa7ba
tcgplayerEtched
uuid3a3c78e9-33db-55bb-b25f-afa8cfb6cd0a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified云鳍掠食者生物 — 鸟/突变体飞行
进化(每当一个生物在你操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
645081
FrenchRaptor nuageoireCréature — oiseau et mutantVol
Évolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
643917
GermanWolkenflossen-RaubvogelKreatur — Vogel, MutantFliegend
Weiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.)
643335
ItalianRaptor PinnanubeCreatura — Mutante UccelloVolare
Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
644208
Japanese雲ヒレの猛禽クリーチャー — 鳥・ミュータント飛行
進化(クリーチャー1体があなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンター1個を置く。)
644499
Portuguese (Brazil)Raptor de AerobarbatanasCriatura — Ave MutanteVoar
Evoluir (Toda vez que uma criatura entrar no campo de batalha sob seu controle, se ela tiver poder ou resistência maior que o desta criatura, coloque um marcador +1/+1 nesta criatura.)
644790
SpanishRapaz aleta cortanubesCriatura — Mutante aveVuela.
Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
643626

Rulings

datetext
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

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