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Cleric Class AFR

Other printings of "Cleric Class": PLST #AFR-6 AFR #6

Card

id8299
artistAlayna Danner
artistIdsbb677b1a-ce51-4888-83d6-5a94de461ff9
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank1472
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutclass
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameCleric Class
number6
originalPrintings
originalReleaseDate
originalText(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
otherFaceIds
power
printingsAFR, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '1284b6bc-df27-5fde-bfac-623a40c34c82', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesClass
supertypes
text(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
toughness
typeEnchantment — Class
typesEnchantment
uuidf17eebae-bc94-5f8f-90a0-1959b8eb94e4
variations
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8299
cardKingdomEtchedId
cardKingdomFoilId248486
cardKingdomId248167
cardsphereFoilId79081
cardsphereId79046
deckboxId58287
mcmId571501
mcmMetaId343846
mtgArenaId77111
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id609079be-87fe-5234-b6d5-d0e36a2fbbe4
mtgoFoilId
mtgoId91514
multiverseId527293
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId47ce8b7e-d8e1-489a-a69e-99089eeb8739
scryfallIllustrationId5101c556-4c32-4277-b25c-49f6cdfed308
scryfallOracleIdf0ead7f5-5c82-40fd-8e89-3e3c5d31fbad
tcgplayerEtchedProductId
tcgplayerProductId243329
uuidf17eebae-bc94-5f8f-90a0-1959b8eb94e4

Legalities

id8299
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf17eebae-bc94-5f8f-90a0-1959b8eb94e4
vintageLegal

Purchase URLs

id8299
cardKingdomhttps://mtgjson.com/links/93fb655beaa0b074
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/bd37962ab2ec1796
cardmarkethttps://mtgjson.com/links/c09ccc448de87b4f
tcgplayerhttps://mtgjson.com/links/dbbed68562fcf45b
tcgplayerEtched
uuidf17eebae-bc94-5f8f-90a0-1959b8eb94e4

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified职业:牧师结界 ~职业(获得下一等级便能新增相应异能;只能于法术时机如此作。)
如果你将获得生命,则改为你获得原数量加1点生命。
{3}{W}:等级2
//Level_2//
每当你获得生命时,在目标由你操控的生物上放置一个+1/+1指示物。
{4}{W}:等级3
//Level_3//
当此职业成为等级3时,将目标生物牌从你的坟墓场移回战场。你获得等同于其防御力的生命。
529639
Chinese Traditional職業:牧師結界 ~職業(獲得下一等級便能新增相應異能;只能於巫術時機如此作。)
如果你將獲得生命,則改為你獲得原數量加1點生命。
{3}{W}:等級2
//Level_2//
每當你獲得生命時,在目標由你操控的生物上放置一個+1/+1指示物。
{4}{W}:等級3
//Level_3//
當此職業成為等級3時,將目標生物牌從你的墳墓場移回戰場。你獲得等同於其防禦力的生命。
529899
FrenchClasse : clercEnchantement : classe(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)
Si vous deviez gagner des points de vie, vous gagnez ce nombre de points de vie plus 1 à la place.
{3}{W} : Niveau 2
//Level_2//
À chaque fois que vous gagnez des points de vie, mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez.
{4}{W} : Niveau 3
//Level_3//
Quand cette classe devient niveau 3, renvoyez sur le champ de bataille une carte de créature ciblée depuis votre cimetière. Vous gagnez un nombre de points de vie égal à son endurance.
528075
GermanKlasse der KlerikerVerzauberung — Klasse(Erhöhe die Stufe wie eine Hexerei, um ihre Fähigkeit freizuschalten.)
Falls du Lebenspunkte dazuerhalten würdest, erhältst du stattdessen so viele Lebenspunkte plus 1 dazu.
{3}{W}: Stufe 2
//Level_2//
Immer wenn du Lebenspunkte dazuerhältst, lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst.
{4}{W}: Stufe 3
//Level_3//
Wenn diese Klasse Stufe 3 erreicht, bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurück. Du erhältst Lebenspunkte in Höhe ihrer Widerstandskraft dazu.
527553
ItalianClasse del ChiericoIncantesimo — Classe(Guadagni il livello successivo come una stregoneria per aggiungerne l'abilità.)
Se stai per guadagnare punti vita, ne guadagni invece altrettanti più 1.
{3}{W}: Livello 2
//Level_2//
Ogniqualvolta guadagni punti vita, metti un segnalino +1/+1 su una creatura bersaglio che controlli.
{4}{W}: Livello 3
//Level_3//
Quando questa Classe diventa di livello 3, rimetti sul campo di battaglia una carta creatura bersaglio dal tuo cimitero. Guadagni punti vita pari alla sua costituzione.
528336
Japaneseクレリック・クラスエンチャント — クラス(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)
あなたがライフを得るなら、代わりにあなたはその点数に1を足した点数のライフを得る。
{3}{W}:レベル2
//Level_2//
あなたがライフを得るたび、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
{4}{W}:レベル3
//Level_3//
このクラスがレベル3になったとき、あなたの墓地にあるクリーチャー・カード1枚を対象とする。それを戦場に戻す。あなたはそれのタフネスに等しい点数のライフを得る。
528597
Korean성직자 직업부여마법 — 직업(집중마법 시기에만 다음 레벨을 얻어 자신의 능력에 추가한다.)
당신이 생명점을 얻으려 한다면, 대신 그 수에 1을 더한 만큼 생명점을 얻는다.
{3}{W}: 2레벨
//Level_2//
당신이 생명점을 얻을 때마다, 당신이 조종하는 생물을 목표로 정한다. 그 생물에 +1/+1 카운터 한 개를 올려놓는다.
{4}{W}: 3레벨
//Level_3//
이 직업이 3레벨이 될 때, 당신의 무덤에 있는 생물 카드를 목표로 정한다. 그 카드를 전장으로 되돌린다. 당신은 그 생물의 방어력만큼 생명점을 얻는다.
528857
Portuguese (Brazil)Classe: ClérigoEncantamento — Classe(Ganhe o próximo nível como um feitiço para adicionar sua habilidade.)
Se você ganharia pontos de vida, em vez disso, você ganha aquela quantidade de pontos de vida mais 1.
{3}{W}: Nível 2
//Level_2//
Toda vez que você ganhar pontos de vida, coloque um marcador +1/+1 na criatura alvo que você controla.
{4}{W}: Nível 3
//Level_3//
Quando esta Classe chegar ao nível 3, devolva o card de criatura alvo de seu cemitério para o campo de batalha. Você ganha uma quantidade de pontos de vida igual à resistência dele.
529118
RussianКласс: ЖрецЧары — Класс(Получите следующий уровень как волшебство, чтобы добавить его способность.)
Если вы должны получить жизнь(-и), вы получаете такое же количество жизней плюс 1 вместо этого.
{3}{W}: Уровень 2
//Level_2//
Каждый раз, когда вы получаете жизнь(-и), положите один жетон +1/+1 на целевое существо под вашим контролем.
{4}{W}: Уровень 3
//Level_3//
Когда этот Класс становится уровня 3, верните целевую карту существа из вашего кладбища на поле битвы. Вы получаете количество жизней, равное его выносливости.
529379
SpanishClase: clérigoEncantamiento — Clase(Gana un nivel como un conjuro para agregar su habilidad.)
Si fueras a ganar vidas, en vez de eso, ganas esa cantidad de vidas más 1.
{3}{W}: Nivel 2
//Level_2//
Siempre que ganes vidas, pon un contador +1/+1 sobre la criatura objetivo que controlas.
{4}{W}: Nivel 3
//Level_3//
Cuando esta Clase alcance el nivel 3, regresa la carta de criatura objetivo de tu cementerio al campo de batalla. Ganas una cantidad de vidas igual a su resistencia.
527814

Rulings

datetext
2021-07-23An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain.
2021-07-23Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.
2021-07-23Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2021-07-23Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
2021-07-23If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.
2021-07-23Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard.
2021-07-23You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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