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Destiny Spinner WOC

Other printings of "Destiny Spinner": PLST #THB-168 WOC #123 THB #168 CMM #890

Card

id103376
artistLivia Prima
artistIds0f41e561-bc26-4d85-aab6-66c384e01b74
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank727
edhrecSaltiness0.43
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsenchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameDestiny Spinner
number123
originalPrintings
originalReleaseDate
originalTextCreature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
otherFaceIds
power2
printingsCMM, PLST, THB, WOC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOC
side
signature
sourceProducts{'nonfoil': ['63462fa8-3fe9-5f0b-a2e7-cea857c514b0']}
subsets
subtypesHuman
supertypes
textCreature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
toughness3
typeEnchantment Creature — Human
typesEnchantment, Creature
uuidd25bff19-0fa4-50ef-9990-96f38483e3f3
variations
watermark
setNameWilds of Eldraine Commander

Identifiers

id103376
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId282085
cardsphereFoilId
cardsphereId107746
deckboxId82465
mcmId730061
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd080451c-bab5-5edf-a5e0-935b37a59f23
mtgoFoilId
mtgoId117164
multiverseId633349
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcfcde60c-7dbf-41e1-98c5-7be993913a84
scryfallIllustrationId0f782fdf-1637-4583-8456-d3f316a91121
scryfallOracleId7dd189f8-a23f-4b43-b0ef-fb174a9664ba
tcgplayerEtchedProductId
tcgplayerProductId513692
uuidd25bff19-0fa4-50ef-9990-96f38483e3f3

Legalities

id103376
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd25bff19-0fa4-50ef-9990-96f38483e3f3
vintageLegal

Purchase URLs

id103376
cardKingdomhttps://mtgjson.com/links/aa9f9a6ad335c80f
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6f1fe7ea78d37b80
tcgplayerEtched
uuidd25bff19-0fa4-50ef-9990-96f38483e3f3

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchFileuse de la destinéeCréature-enchantement : humainLes sorts de créature et d'enchantement que vous contrôlez ne peuvent pas être contrecarrés.
{3}{G} : Un terrain ciblé que vous contrôlez devient une créature X/X Élémental avec le piétinement et la célérité jusqu'à la fin du tour, X étant le nombre d'enchantements que vous contrôlez. C'est toujours un terrain.
633694
GermanSchicksalsspinnerinVerzauberungskreatur — MenschKreaturen- und Verzauberungszauber, die du kontrollierst, können nicht neutralisiert werden.
{3}{G}: Ein Land deiner Wahl, das du kontrollierst, wird bis zum Ende des Zuges zu einer X/X Elementarwesen-Kreatur mit Eile, die Trampelschaden verursacht, wobei X gleich der Anzahl an Verzauberungen ist, die du kontrollierst. Es ist immer noch ein Land.
633464
ItalianFilatrice del DestinoCreatura Incantesimo — UmanoLe magie creatura e incantesimo che controlli non possono essere neutralizzate.
{3}{G}: Una terra bersaglio che controlli diventa una creatura Elementale X/X con travolgere e rapidità fino alla fine del turno, dove X è il numero di incantesimi che controlli. È ancora una terra.
633809
Japanese運命を紡ぐ者クリーチャー・エンチャント — 人間あなたがコントロールしていてクリーチャーやエンチャントである呪文は打ち消されない。
{3}{G}:あなたがコントロールしている土地1つを対象とする。ターン終了時まで、それはトランプルと速攻を持つX/Xのエレメンタル・クリーチャーになる。Xはあなたがコントロールしているエンチャントの数に等しい。それは土地でもある。
633924
Portuguese (Brazil)Fiandeira do DestinoCriatura Encantamento — HumanoAs mágicas de criatura e encantamento que você controla não podem ser anuladas.
{3}{G}: O terreno alvo que você controla se torna uma criatura Elemental X/X com atropelar e ímpeto até o final do turno, sendo X o número de encantamentos que você controla. Ela ainda é um terreno.
634039
SpanishTejedora del destinoCriatura encantamiento — HumanoLos hechizos de criatura y encantamiento que controlas no pueden ser contrarrestados.
{3}{G}: La tierra objetivo que controlas se convierte en una criatura Elemental X/X con las habilidades de arrollar y prisa hasta el final del turno, donde X es la cantidad de encantamientos que controlas. Sigue siendo una tierra.
633579

Rulings

datetext
2020-01-24A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
2020-01-24Destiny Spinner's activated ability doesn't untap the land that becomes a creature.
2020-01-24Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
2020-01-24If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.
2020-01-24If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.
2020-01-24The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.

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