← Back Card Profile (by Name)

Curse of Bloodletting DKA

Card

id26392
artistMichael C. Hayes
artistIdsd119119f-9ee1-4cf1-a01f-e90b6a042155
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank7371
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextIt is the demon's mark, an infernal claim on the flesh of the guilty.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameCurse of Bloodletting
number85
originalPrintings
originalReleaseDate
originalTextEnchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
otherFaceIds
power
printingsDKA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeDKA
side
signature
sourceProducts{'foil': ['7993b0cc-c656-5b06-ab94-204f222576ab', 'e52ef13e-32e0-5b18-853d-4c36283f4743'], 'nonfoil': ['7d0298e3-db45-5fc5-a903-1d7418c03102', '9ca579a3-658a-56d7-af4f-8ea90dd06a1b', 'e52ef13e-32e0-5b18-853d-4c36283f4743']}
subsets
subtypesAura, Curse
supertypes
textEnchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
toughness
typeEnchantment — Aura Curse
typesEnchantment
uuidd822db94-b23d-56b4-8fdc-5befa6a01bed
variations
watermark
setNameDark Ascension

Identifiers

id26392
cardKingdomEtchedId
cardKingdomFoilId186508
cardKingdomId186335
cardsphereFoilId12218
cardsphereId12219
deckboxId19472
mcmId252522
mcmMetaId204788
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id04f09b53-a91e-5bc5-8b61-5afb18974e25
mtgoFoilId43164
mtgoId43163
multiverseId227091
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9dc4ac6f-0005-47f8-bee9-10429cc542e4
scryfallIllustrationIde67f6644-3ad9-449b-9dc5-b2543ab7b155
scryfallOracleId3383a72f-fb83-4b9a-aca6-b736ed929c2e
tcgplayerEtchedProductId
tcgplayerProductId57688
uuidd822db94-b23d-56b4-8fdc-5befa6a01bed

Legalities

id26392
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd822db94-b23d-56b4-8fdc-5befa6a01bed
vintageLegal

Purchase URLs

id26392
cardKingdomhttps://mtgjson.com/links/ba349932d801fc9b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/33ae98b600aaebfb
cardmarkethttps://mtgjson.com/links/398baf1d8e1e4a19
tcgplayerhttps://mtgjson.com/links/29508cfa922ec21d
tcgplayerEtched
uuidd822db94-b23d-56b4-8fdc-5befa6a01bed

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified流血诅咒这是恶魔的记号,烙印于罪人肉体来宣告地狱主权。结界~灵气/诅咒若某来源将对所结附的牌手造成伤害,则改为它对该牌手造成两倍的伤害。335915
Chinese Traditional流血詛咒這是惡魔的記號,烙印於罪人肉體來宣告地獄主權。結界~靈氣/詛咒若某來源將對所結附的玩家造成傷害,則改為它對該玩家造成兩倍的傷害。336257
FrenchMalédiction de saignéeC'est la marque du démon, une emprise infernale sur la chair des coupables.Enchantement : aura et malédictionEnchanter : joueur
Si une source devait infliger des blessures au joueur enchanté, elle inflige le double de ces blessures à ce joueur à la place.
336599
GermanFluch des BlutvergießensEs ist das Zeichen des Dämons, ein höllischer Anspruch auf das Fleisch der Sünder.Verzauberung — Aura, FluchFalls eine Quelle dem verzauberten Spieler Schadenspunkte zufügen würde, fügt sie diesem Spieler stattdessen doppelt so viele Schadenspunkte zu.336941
ItalianMaledizione del SalassoÈ il marchio del demone, una pretesa infernale sulla carne del colpevole.Incantesimo — Aura AnatemaIncanta giocatore
Se una fonte sta per infliggere danno al giocatore incantato, infligge invece il doppio di quel danno a quel giocatore.
337283
Japanese流血の呪いそれは悪魔が罪深き者の肉体に刻んだ、地獄からの要求の印だ。エンチャント — オーラ・呪いエンチャント(プレイヤー)
いずれかの発生源がエンチャントされているプレイヤーにダメージを与える場合、代わりにそれはそのプレイヤーにその点数の2倍のダメージを与える。
337454
Korean방혈의 저주그것은 죄지은 자에게 찍힌 악마의 표식이다.부여마법 — 마법진 저주어느 원천이 부여된 플레이어에게 피해를 입히려 한다면, 대신에 그 원천은 그 피해를 두 배로 입힌다.336086
Portuguese (Brazil)Maldição da SangriaEsta é a marca do demônio, um sinal infernal na carne dos culpados.Encantamento — Aura MaldiçãoEncantar jogador
Se uma fonte for causar dano ao jogador encantado, em vez disso, ela causará o dobro daquele dano àquele jogador.
336428
RussianПроклятие КровопусканияЭто знак демона — адская претензия на плоть виновного.Чары — Аура ПроклятиеЗачаровать игрока
Если источник должен нанести повреждения зачарованному игроку, вместо этого он наносит те повреждения тому игроку в двойном размере.
336770
SpanishMaldición de sangradoEs la marca del demonio, un reclamo infernal sobre la carne del culpable.Encantamiento — Aura maldiciónEncantar jugador.
Si una fuente fuera a hacer daño al jugador encantado, en vez de eso, le hace el doble de ese daño a ese jugador.
337112

Rulings

datetext
2011-01-22Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.
2011-01-22If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).
2011-01-22If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
2011-01-22The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.

Tip: bookmark this page with your query parameters for quick access.