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Warmonger's Chariot JMP

Other printings of "Warmonger's Chariot": CNS #207 ROE #226 JMP #490

Card

id42646
artistWarren Mahy
artistIds002c739e-aa1f-4c1d-921b-37cb2d1b1c5b
asciiName
attractionLights
availabilityarena, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank19732
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe best defense is a good offense.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameWarmonger's Chariot
number490
originalPrintings
originalReleaseDate
originalTextEquipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
otherFaceIds
power
printingsCNS, JMP, ROE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJMP
side
signature
sourceProducts{'nonfoil': ['ca9092e8-a921-5e37-ab9d-4b0f76bb0d01']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
toughness
typeArtifact — Equipment
typesArtifact
uuiddefb3ebe-be6c-5f21-ab66-705473db4b0c
variations
watermark
setNameJumpstart

Identifiers

id42646
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId234913
cardsphereFoilId
cardsphereId68429
deckboxId51498
mcmId473234
mcmMetaId11282
mtgArenaId72552
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7eff0422-1255-5183-80d5-0b83b4740ebd
mtgoFoilId
mtgoId
multiverseId489473
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf7321473-5747-4430-86b2-b5029d9f6486
scryfallIllustrationIdc8fb29cf-c786-485d-83aa-c7edb4f7e2f9
scryfallOracleId90f4ec87-d33d-46c1-8cc7-3e7ad3f8ad70
tcgplayerEtchedProductId
tcgplayerProductId216152
uuiddefb3ebe-be6c-5f21-ab66-705473db4b0c

Legalities

id42646
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuiddefb3ebe-be6c-5f21-ab66-705473db4b0c
vintageLegal

Purchase URLs

id42646
cardKingdomhttps://mtgjson.com/links/f9b1bcec02c6458d
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/386b67ecf86f64a1
tcgplayerhttps://mtgjson.com/links/a971388cba5f242c
tcgplayerEtched
uuiddefb3ebe-be6c-5f21-ab66-705473db4b0c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15If the equipped creature doesn’t have defender, the second ability simply doesn’t affect it.
2010-06-15The second ability doesn’t cause the equipped creature to lose defender. It just lets it attack.

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