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Bloodchief Ascension CMM

Other printings of "Bloodchief Ascension": PLST #ZEN-82 ZEN #82 CMM #139 CMM #504 CMM #636

Card

id20660
artistAdi Granov
artistIdscc30857e-acd0-494f-9598-8ec95cd452d9
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank756
edhrecSaltiness0.99
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameBloodchief Ascension
number139
originalPrintings
originalReleaseDate
originalTextAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
otherFaceIds
power
printingsCMM, PLST, ZEN
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMM
side
signature
sourceProducts{'foil': ['27cadb89-a295-5ce4-89e1-5854303185db', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d', 'd03a0e5f-11c7-504a-a486-44179896f770'], 'nonfoil': ['b9f3d07f-8ad0-5def-8086-e5199e004d4d', 'd03a0e5f-11c7-504a-a486-44179896f770']}
subsets
subtypes
supertypes
textAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
toughness
typeEnchantment
typesEnchantment
uuid0e3473db-c646-5dad-b725-8a6bd7d03552
variations162f6861-97d3-5e37-88f5-59a13090c5e1, 4b38949e-98c1-50f0-a9d3-2eba278774b4
watermark
setNameCommander Masters

Identifiers

id20660
cardKingdomEtchedId
cardKingdomFoilId280782
cardKingdomId279870
cardsphereFoilId
cardsphereId105489
deckboxId80415
mcmId722529
mcmMetaId10876
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida4de800c-8efc-5872-9fa3-f52767221eae
mtgoFoilId
mtgoId115377
multiverseId622747
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd56d1535-d9de-459f-bc31-0923f621e0e9
scryfallIllustrationIdab96c2a4-1653-4455-a9dd-b1e9f70eb768
scryfallOracleIdd5ea905b-4bb6-48d0-9082-c472703db550
tcgplayerEtchedProductId
tcgplayerProductId504564
uuid0e3473db-c646-5dad-b725-8a6bd7d03552

Legalities

id20660
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid0e3473db-c646-5dad-b725-8a6bd7d03552
vintageLegal

Purchase URLs

id20660
cardKingdomhttps://mtgjson.com/links/f5e1cfe7eade8829
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6c7c0f5b6373cf29
cardmarkethttps://mtgjson.com/links/b6aab016390fe7e0
tcgplayerhttps://mtgjson.com/links/e4d39779350032b4
tcgplayerEtched
uuid0e3473db-c646-5dad-b725-8a6bd7d03552

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified血侯腾扬结界在每个结束步骤开始时,若有对手本回合失去过2点或更多生命,则你可以在血侯腾扬上放置一个探索指示物。(伤害会导致失去生命。)
每当一张牌从任何区域进入对手的坟墓场时,若血侯腾扬上有三个或更多探索指示物,则你可以令该牌手失去2点生命。若你如此作,则你获得2点生命。
624154
FrenchAscension du chef de sangEnchantementAu début de chaque étape de fin, si un adversaire a perdu au moins 2 points de vie ce tour-ci, vous pouvez mettre un marqueur « quête » sur l'Ascension du chef de sang. (Les blessures provoquent la perte de points de vie.)
À chaque fois qu'une carte est mise dans le cimetière d'un adversaire d'où qu'elle vienne, si l'Ascension du chef de sang a au moins trois marqueurs « quête » sur elle, vous pouvez faire que ce joueur perde 2 points de vie. Si vous faites ainsi, vous gagnez 2 points de vie.
623350
GermanAufstieg des BluthäuptlingsVerzauberungZu Beginn jedes Endsegments und falls ein Gegner in diesem Zug 2 oder mehr Lebenspunkte verloren hat, kannst du eine Quest-Marke auf den Aufstieg des Bluthäuptlings legen. (Schaden verursacht den Verlust von Lebenspunkten.)
Immer wenn eine Karte von irgendwoher auf den Friedhof eines Gegners gelegt wird und falls auf dem Aufstieg des Bluthäuptlings drei oder mehr Quest-Marken liegen, kannst du jenen Spieler 2 Lebenspunkte verlieren lassen. Falls du dies tust, erhältst du 2 Lebenspunkte dazu.
622948
Japanese血の長の昇天エンチャント各終了ステップの開始時に、このターンに対戦相手1人が2点以上のライフを失っていた場合、血の長の昇天の上に探索カウンター1個を置いてもよい。(ダメージによりライフは失われる。)
カード1枚がいずこかから対戦相手の墓地に置かれるたび、血の長の昇天の上に3個以上の探索カウンターがある場合、「そのプレイヤーは2点のライフを失う。」を選んでもよい。そうしたなら、あなたは2点のライフを得る。
623752
Portuguese (Brazil)Ascensão do Grão-vampiroEncantamentoNo início de cada etapa final, se um oponente perdeu 2 ou mais pontos de vida neste turno, você pode colocar um marcador de busca em Ascensão do Grão-vampiro. (Dano causa perda de pontos de vida.)
Toda vez que um card for colocado no cemitério do oponente vindo de qualquer lugar, se Ascensão do Grão-vampiro tiver três ou mais marcadores de busca, você poderá fazer com que aquele jogador perca 2 pontos de vida. Se fizer isso, você ganhará 2 pontos de vida.
623953
SpanishAscenso del jefe de sangreEncantamientoAl comienzo de cada paso final, si un oponente perdió 2 o más vidas este turno, puedes poner un contador de búsqueda sobre el Ascenso del jefe de sangre. (El daño causa pérdida de vidas.)
Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, si el Ascenso del jefe de sangre tiene tres o más contadores de búsqueda sobre él, puedes hacer que ese jugador pierda 2 vidas. Si lo haces, ganas 2 vidas.
623149

Rulings

datetext
2009-10-01Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time.
2009-10-01Bloodchief Ascension’s first ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension’s first ability will still trigger.
2009-10-01Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
2009-10-01Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger.
2009-10-01For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

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