Other printings of "Call for Unity": AER #9 PAER #9s LTC #163
| id | 7773 |
|---|---|
| artist | John Severin Brassell |
| artistIds | a4f50310-4b01-4cd3-8ab8-85b31e6876db |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 6901 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | The "leaking spire" stands for liberation from Consulate control. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Revolt |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{W}{W} |
| manaValue | 5 |
| name | Call for Unity |
| number | 9 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity. |
| otherFaceIds | |
| power | |
| printings | AER, LTC, PAER |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | AER |
| side | |
| signature | |
| sourceProducts | {'foil': ['b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'c8e0fc44-da90-5aac-84ea-ee8e2e5caf01', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['612e4818-c476-55ec-9fb7-5cd60a366120', 'b32a55d0-c4f8-5c16-b1ab-66ab627a25a2', 'f11efbac-a2d4-5228-acba-c858c60c12ac']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | 3ae5d1d7-08a7-5b4c-a78f-ee0dfeb3dcee |
| variations | |
| watermark | |
| setName | Aether Revolt |
| id | 7773 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 210727 |
| cardKingdomId | 210543 |
| cardsphereFoilId | 4118 |
| cardsphereId | 4119 |
| deckboxId | 34613 |
| mcmId | 294820 |
| mcmMetaId | 224370 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | cd71afa8-6c92-55ed-be68-8bd57f321725 |
| mtgoFoilId | 62606 |
| mtgoId | 62605 |
| multiverseId | 423676 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | eeca4557-98aa-433b-a3ee-050e4a3e6d88 |
| scryfallIllustrationId | e4a8869e-adca-4009-8f1f-30d85116a2cd |
| scryfallOracleId | 288d5415-ef44-400f-ab88-7c8a4deaaf4b |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 126427 |
| uuid | 3ae5d1d7-08a7-5b4c-a78f-ee0dfeb3dcee |
| id | 7773 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 3ae5d1d7-08a7-5b4c-a78f-ee0dfeb3dcee |
| vintage | Legal |
| id | 7773 |
|---|---|
| cardKingdom | https://mtgjson.com/links/58595b9c164645a2 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/65d394b2a36784e2 |
| cardmarket | https://mtgjson.com/links/a2913fc13aeb6fc0 |
| tcgplayer | https://mtgjson.com/links/7a63aa10b62cd9ba |
| tcgplayerEtched | |
| uuid | 3ae5d1d7-08a7-5b4c-a78f-ee0dfeb3dcee |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 团结呼声 | 「渗漏尖塔」含义是从执政院治下得到解脱。 | 结界 | 反抗~在你的结束步骤开始时,若本回合中曾有由你操控的永久物离开战场,则在团结呼声上放置一个团结指示物。 团结呼声上每有一个团结指示物,由你操控的生物便得+1/+1。 | 423860 | |
| Chinese Traditional | 團結呼聲 | 「滲漏尖塔」含義是從執政院治下得到解脫。 | 結界 | 反抗~在你的結束步驟開始時,若本回合中曾有由你操控的永久物離開戰場,則在團結呼聲上放置一個團結指示物。 團結呼聲上每有一個團結指示物,由你操控的生物便得+1/+1。 | 424044 | |
| French | Appel à l'unité | La « tour percée » est le symbole de la libération du contrôle du Consulat. | Enchantement | Révolte — Au début de votre étape de fin, si un permanent que vous contrôliez a quitté le champ de bataille ce tour-ci, mettez un marqueur « unité » sur l'Appel à l'unité. Les créatures que vous contrôlez gagnent +1/+1 pour chaque marqueur « unité » sur l'Appel à l'unité. | 424412 | |
| German | Aufruf zur Einigkeit | Die „undichte Turmspitze" steht für die Befreiung von der Kontrolle durch das Konsulat. | Verzauberung | Rebellion — Zu Beginn deines Endsegments und falls in diesem Zug eine bleibende Karte unter deiner Kontrolle das Spiel verlassen hat, lege eine Einigkeitsmarke auf den Aufruf zur Einigkeit. Kreaturen, die du kontrollierst, erhalten +1/+1 für jede Einigkeitsmarke auf dem Aufruf zur Einigkeit. | 424228 | |
| Italian | Richiamo all'Unità | La "guglia stillante" rappresenta la liberazione dal giogo del Consolato. | Incantesimo | Rivolta — All'inizio della tua sottofase finale, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, metti un segnalino unità sul Richiamo all'Unità. Le creature che controlli prendono +1/+1 per ogni segnalino unità sul Richiamo all'Unità. | 424596 | |
| Japanese | 結束への呼びかけ | 「漏霊塔」は領事府の統制からの解放を意味する。 | エンチャント | 紛争 ― あなたの終了ステップの開始時に、このターンにあなたがコントロールするパーマネントが戦場を離れていた場合、結束への呼びかけの上に結束カウンターを1個置く。 あなたがコントロールするクリーチャーは、結束への呼びかけの上に置かれている結束カウンター1個につき+1/+1の修整を受ける。 | 424780 | |
| Korean | 단합 촉구 | "에테르가 새는 첨탑"은 영사관의 통제에서 벗어나는 것을 상징한다. | 부여마법 | 봉기 — 당신의 종료단 시작에, 당신이 조종한 지속물이 이 턴에 전장을 떠났다면, 단합 촉구에 단합 카운터 한 개를 올려놓는다. 당신이 조종하는 생물들은 단합 촉구에 올려놓은 단합 카운터 한 개당 +1/+1을 받는다. | 424964 | |
| Portuguese (Brazil) | Chamado à Unidade | A "torre que vaza" representa a libertação do controle do Consulado. | Encantamento | Revolta — No início de sua etapa final, se uma permanente que você controlava deixou o campo de batalha neste turno, coloque um marcador de unidade em Chamado à Unidade. As criaturas que você controla recebem +1/+1 para cada marcador de unidade em Chamado à Unidade. | 425148 | |
| Russian | Призыв к Единению | Рисунок прохудившегося шпиля символизирует освобождение от власти Консульства. | Чары | Бунт — В начале вашего заключительного шага, если находившийся под вашим контролем перманент покинул поле битвы в этом ходу, положите один жетон единения на Призыв к Единению. Существа под вашим контролем получают +1/+1 за каждый жетон единения на Призыве к Единению. | 425332 | |
| Spanish | Llamada a la unidad | El "chapitel desbordante" simboliza la liberación del control del Consulado. | Encantamiento | Revuelta — Al comienzo de tu paso final, si un permanente que controlabas dejó el campo de batalla este turno, pon un contador de unidad sobre la Llamada a la unidad. Las criaturas que controlas obtienen +1/+1 por cada contador de unidad sobre la Llamada a la unidad. | 425516 |
| date | text |
|---|---|
| 2017-02-09 | All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability. |
| 2017-02-09 | Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability. |
| 2017-02-09 | Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to. |
| 2017-02-09 | Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. |
| 2017-02-09 | Tokens that leave the battlefield will satisfy a revolt ability. |
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