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Aethertide Whale PAER

Other printings of "Aethertide Whale": AER #27 PAER #27s DRC #69 M3C #175

Card

id63853
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank7224
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"To survive up here, I've learned when to use my harpoon and when to just enjoy the view."
—Kadhu, skywhaler
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{U}{U}
manaValue6
nameAethertide Whale
number27s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power6
printingsAER, DRC, M3C, PAER
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAER
side
signature
sourceProducts{'foil': ['fa5191f0-6d7e-546c-bb7e-b181d4e5782c']}
subsets
subtypesWhale
supertypes
textFlying
When this creature enters, you get six {E} (energy counters).
Pay {E}{E}{E}{E}: Return this creature to its owner's hand.
toughness4
typeCreature — Whale
typesCreature
uuid058cd1e1-fba9-5841-8201-941eb11d66f5
variations
watermark
setNameAether Revolt Promos

Identifiers

id63853
cardKingdomEtchedId
cardKingdomFoilId210956
cardKingdomId
cardsphereFoilId48211
cardsphereId
deckboxId34687
mcmId295028
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6379a66f-949e-5b26-a59f-9466a0922ef8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde12c01d2-53c6-434e-af76-abb6f90cb9d5
scryfallIllustrationId34cf4745-b5fe-4487-bb60-2d5e2ec702d8
scryfallOracleId53b2c8f2-db9a-4ab0-a4e8-17385b2fa3bd
tcgplayerEtchedProductId
tcgplayerProductId126820
uuid058cd1e1-fba9-5841-8201-941eb11d66f5

Legalities

id63853
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid058cd1e1-fba9-5841-8201-941eb11d66f5
vintageLegal

Purchase URLs

id63853
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/93c723ff82fde4d0
cardmarket
tcgplayerhttps://mtgjson.com/links/38741589c0b6f580
tcgplayerEtched
uuid058cd1e1-fba9-5841-8201-941eb11d66f5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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