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Charred Graverobber OTC

Other printings of "Charred Graverobber": OTC #19 OTC #55

Card

id62747
artistMatt Stewart
artistIds20871267-2d8a-41d5-b03a-be3d557c5734
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank10432
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEscape
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue3
nameCharred Graverobber
number55
originalPrintings
originalReleaseDate
originalTextWhen Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—{3}{B}{B}, Exile four other cards from your graveyard.
Charred Graverobber escapes with a +1/+1 counter on it.
otherFaceIds
power3
printingsOTC
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeOTC
side
signature
sourceProducts{'nonfoil': ['6b307a92-0a52-5ecc-aaeb-1fa4180ec7ad']}
subsets
subtypesSkeleton, Mercenary
supertypes
textWhen this creature enters, return target outlaw card from your graveyard to your hand.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with a +1/+1 counter on it.
toughness1
typeCreature — Skeleton Mercenary
typesCreature
uuidfc5b22d5-3126-54f7-a157-981bc7f381f1
variations4822303e-d6e4-553e-b12c-4194ecc6d66e
watermark
setNameOutlaws of Thunder Junction Commander

Identifiers

id62747
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId295051
cardsphereFoilId
cardsphereId120113
deckboxId90626
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0e4edacf-52bc-5b13-abd4-ec0c3623e1ea
mtgoFoilId
mtgoId124505
multiverseId660147
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd6b9865a-c11a-4e7d-a7f4-02f20e819981
scryfallIllustrationId43dd1fdd-bcb8-479e-9d83-9e42ff0b4fd3
scryfallOracleId960cff3b-678c-404e-a643-ac5e91e6b50c
tcgplayerEtchedProductId
tcgplayerProductId545443
uuidfc5b22d5-3126-54f7-a157-981bc7f381f1

Legalities

id62747
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfc5b22d5-3126-54f7-a157-981bc7f381f1
vintageLegal

Purchase URLs

id62747
cardKingdomhttps://mtgjson.com/links/f272296ee8ef363f
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/3201b42a66efa8aa
tcgplayerEtched
uuidfc5b22d5-3126-54f7-a157-981bc7f381f1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified焦炙劫墓妖生物 — 骷髅妖/佣兵当焦炙劫墓妖进战场时,将目标狂徒牌从你的坟墓场移回你手上。
逸脱~{3}{B}{B},从你的坟墓场放逐四张其他牌。
焦炙劫墓妖逸脱时上面有一个+1/+1指示物。
660275
FrenchProfanateur calcinéCréature — squelette et mercenaireQuand le Profanateur calciné arrive sur le champ de bataille, renvoyez une carte de hors-la-loi ciblée depuis votre cimetière dans votre main.
Échappée — {3}{B}{B}, exilez quatre autres cartes de votre cimetière.
Le Profanateur calciné s'échappe avec un marqueur +1/+1 sur lui.
660211
GermanVerkohlter GrabräuberKreatur — Skelett, SöldnerWenn der Verkohlte Grabräuber ins Spiel kommt, bringe eine gesetzlose Karte deiner Wahl aus deinem Friedhof auf deine Hand zurück.
Befreiung — {3}{B}{B}, schicke vier andere Karten aus deinem Friedhof ins Exil.
Der Verkohlte Grabräuber befreit sich mit einer +1/+1-Marke auf ihm.
660179
Japanese黒焦げの墓荒らしクリーチャー — スケルトン・傭兵黒焦げの墓荒らしが戦場に出たとき、あなたの墓地にあり無法者であるカード1枚を対象とする。それをあなたの手札に戻す。
脱出―{3}{B}{B}, あなたの墓地にありこれでないカード4枚を追放する。
黒焦げの墓荒らしは+1/+1カウンター1個が置かれた状態で脱出する。
660243

Rulings

datetext
2024-04-12A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.
2024-04-12After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2024-04-12Escape's permission doesn't change when you may cast the spell from your graveyard.
2024-04-12If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2024-04-12If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2024-04-12If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
2024-04-12If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2024-04-12Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2024-04-12Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.
2024-04-12To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

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