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Aetherstorm Roc KLR

Other printings of "Aetherstorm Roc": KLD #3 PKLD #3s KLR #4 M3C #164

Card

id43888
artistScott Murphy
artistIds07c7ac65-dfa6-4273-9c66-ec9d8f3e2226
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank6706
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameAetherstorm Roc
number4
originalPrintings
originalReleaseDate
originalTextFlying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay {EE}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
otherFaceIds
power3
printingsKLD, KLR, M3C, PKLD
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesBird
supertypes
textFlying
Whenever this creature or another creature you control enters, you get {E} (an energy counter).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
toughness3
typeCreature — Bird
typesCreature
uuid04a62121-6818-58b1-80a9-b9211be17431
variations
watermark
setNameKaladesh Remastered

Identifiers

id43888
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75582
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6ad1e581-c776-5924-b056-474a78607f0f
mtgoFoilId
mtgoId
multiverseId547810
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf50355f1-6998-4f99-ba08-5b596868fceb
scryfallIllustrationId80a74da4-32cb-4e51-a8ed-bc9820d3dcde
scryfallOracleId06f09e5a-5cfb-437f-9dd1-1682d71f4e7f
tcgplayerEtchedProductId
tcgplayerProductId
uuid04a62121-6818-58b1-80a9-b9211be17431

Legalities

id43888
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid04a62121-6818-58b1-80a9-b9211be17431
vintageLegal

Purchase URLs

id43888
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid04a62121-6818-58b1-80a9-b9211be17431

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.
2016-09-20Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.
2016-09-20You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay {E}{E} to put a counter on Aetherstorm Roc.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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