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Abomination of Gudul KTK

Card

id44359
artistErica Yang
artistIdsfcc15b63-b280-49da-9fee-f862824a2fc8
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, G, U
colorIndicator
colorsB, G, U
defense
duelDeck
edhrecRank24732
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Morph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}{G}{U}
manaValue6
nameAbomination of Gudul
number159
originalPrintings
originalReleaseDate
originalTextFlying\r
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.\r
Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
otherFaceIds
power3
printingsKTK
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKTK
side
signature
sourceProducts{'foil': ['28ca606d-914c-5ab9-9604-da797f5be2d4', '82ebffce-506f-50bd-880a-82439e47861c'], 'nonfoil': ['718f2f04-c4f7-51a8-ba84-cf870a605fce', '82ebffce-506f-50bd-880a-82439e47861c']}
subsets
subtypesHorror
supertypes
textFlying
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
toughness4
typeCreature — Horror
typesCreature
uuid8e8670b3-323a-563b-b83c-2ada06e4023f
variations
watermarksultai
setNameKhans of Tarkir

Identifiers

id44359
cardKingdomEtchedId
cardKingdomFoilId196326
cardKingdomId195909
cardsphereFoilId23315
cardsphereId23316
deckboxId26101
mcmId269528
mcmMetaId210395
mtgArenaId58255
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaef2b3de-ed09-591e-ac6b-ecf62bac4a6b
mtgoFoilId54417
mtgoId54416
multiverseId386463
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7df9759e-1072-4a6a-be57-f73b15bf3847
scryfallIllustrationIdef59d0ae-0b5d-422b-ad71-8fd66ddadd47
scryfallOracleId3d98af5f-7a0b-4a5a-b3e4-f3c9d150c993
tcgplayerEtchedProductId
tcgplayerProductId93184
uuid8e8670b3-323a-563b-b83c-2ada06e4023f

Legalities

id44359
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8e8670b3-323a-563b-b83c-2ada06e4023f
vintageLegal

Purchase URLs

id44359
cardKingdomhttps://mtgjson.com/links/44b2a789cc6d14b0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/68e58c36e740c06e
cardmarkethttps://mtgjson.com/links/75b9abab867abf7b
tcgplayerhttps://mtgjson.com/links/61e255efd124f77c
tcgplayerEtched
uuid8e8670b3-323a-563b-b83c-2ada06e4023f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified谷渡憎恨兽生物~惊惧兽飞行
每当谷渡憎恨兽对任一牌手造成战斗伤害时,你可以抓一张牌。若你如此作,则弃一张牌。
变身{2}{B}{G}{U}(你可牌面朝下地施放此牌并支付{3},将其当成2/2生物。可随时支付其变身费用使其翻回正面。)
386732
Chinese Traditional谷渡憎恨獸生物~驚懼獸飛行
每當谷渡憎恨獸對任一玩家造成戰鬥傷害時,你可以抽一張牌。若你如此作,則棄一張牌。
變身{2}{B}{G}{U}(你可牌面朝下地施放此牌並支付{3},將其當成2/2生物。可隨時支付其變身費用使其翻回正面。)
387001
FrenchAbomination de GudùlCréature : horreurVol
À chaque fois que l'Abomination de Gudùl inflige des blessures de combat à un joueur, vous pouvez piocher une carte. Si vous faites ainsi, défaussez-vous d'une carte.
Mue {2}{B}{G}{U} (Vous pouvez lancer cette carte face cachée comme une créature 2/2 pour {3}. Retournez-la à tout moment pour son coût de mue.)
387539
GermanGudul-ScheußlichkeitKreatur — SchreckenFliegend
Immer wenn die Gudul-Scheußlichkeit einem Spieler Kampfschaden zufügt, kannst du eine Karte ziehen. Falls du dies tust, wirf eine Karte ab.
Morph {2}{B}{G}{U} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Morph-Kosten auf.)
387270
ItalianAbominio di GudulCreatura — OrroreVolare
Ogniqualvolta l'Abominio di Gudul infligge danno da combattimento a un giocatore, puoi pescare una carta. Se lo fai, scarta una carta.
Metamorfosi {2}{B}{G}{U} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.)
387808
Japaneseグドゥルの嫌悪者クリーチャー — ホラー飛行
グドゥルの嫌悪者がプレイヤー1人に戦闘ダメージを与えるたび、あなたはカードを1枚引いてもよい。そうしたなら、カードを1枚捨てる。
変異{2}{B}{G}{U}(あなたはこのカードを、{3}で2/2クリーチャーとして裏向きに唱えてもよい。これの変異コストで、これをいつでも表向きにしてよい。)
388077
Korean구둘의 흉물생물 — 괴수비행
구둘의 흉물이 플레이어에게 전투피해를 입힐 때마다, 당신은 카드 한 장을 뽑을 수 있다. 그렇게 한다면, 카드 한 장을 버린다.
변이 {2}{B}{G}{U} (당신은 {3}을 지불해서 이 카드를 뒷면 상태의 2/2 생물로 발동할 수 있다. 언제든지 변이 비용을 지불하고 앞면이 보이도록 뒤집을 수 있다.)
388346
Portuguese (Brazil)Abominação de GudulCriatura — HorrorVoar
Toda vez que Abominação de Gudul causa dano de combate a um jogador, você pode comprar um card. Se fizer isso, descarte um card.
Metamorfose {2}{B}{G}{U} (Você pode conjurar este card com a face voltada para baixo como uma criatura 2/2 por {3}. Volte sua face para cima a qualquer momento pagando seu custo de metamorfose.)
388615
RussianГудульская МерзостьСущество — УжасПолет
Каждый раз, когда Гудульская Мерзость наносит боевые повреждения игроку, вы можете взять карту. Если вы это делаете, сбросьте карту.
Оборотень {2}{B}{G}{U} (Вы можете разыграть эту карту рубашкой вверх как существо 2/2 за {3}. Переверните ее рубашкой вниз в любой момент за ее стоимость Оборотня.)
388884
SpanishAbominación de GudulCriatura — HorrorVuela.
Siempre que la Abominación de Gudul haga daño de combate a un jugador, puedes robar una carta. Si lo haces, descarta una carta.
Metamorfosis {2}{B}{G}{U}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)
389153

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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