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Cloister Gargoyle AFR

Other printings of "Cloister Gargoyle": PLST #AFR-302 AFR #7 AFR #302

Card

id8300
artistMark Zug
artistIds48e2b98c-5467-4671-bd42-4c3746115117
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank12861
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameCloister Gargoyle
number7
originalPrintings
originalReleaseDate
originalTextWhen Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
otherFaceIds
power0
printingsAFR, PLST
promoTypes
rarityuncommon
rebalancedPrintings88ee70f1-7bf9-59d3-8a76-3ac5c4a18c9f
relatedCards
securityStamp
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']}
subsets
subtypesGargoyle
supertypes
textWhen this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
toughness4
typeArtifact Creature — Gargoyle
typesArtifact, Creature
uuidc844fdc1-48ae-5811-9b85-7fd1ffc3a185
variationsda05016e-bcb0-5b9f-9d06-86fec4704641
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8300
cardKingdomEtchedId
cardKingdomFoilId248318
cardKingdomId247917
cardsphereFoilId79083
cardsphereId78885
deckboxId58288
mcmId570768
mcmMetaId343420
mtgArenaId77112
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0a33cc53-d558-5135-a9e5-3b81f77e1f14
mtgoFoilId
mtgoId91516
multiverseId527294
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId297bf274-d13d-4b75-b251-2d004b16b431
scryfallIllustrationId5e8297bc-ae99-4db5-8977-9b14b112d5dc
scryfallOracleIde1e84b14-c521-4eb7-92ed-bde1131e8662
tcgplayerEtchedProductId
tcgplayerProductId242800
uuidc844fdc1-48ae-5811-9b85-7fd1ffc3a185

Legalities

id8300
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc844fdc1-48ae-5811-9b85-7fd1ffc3a185
vintageLegal

Purchase URLs

id8300
cardKingdomhttps://mtgjson.com/links/2cd0a51a2ce55765
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/138ed3f61c66250c
cardmarkethttps://mtgjson.com/links/2e0cbe21934c435c
tcgplayerhttps://mtgjson.com/links/a94eb3be4a9a06c4
tcgplayerEtched
uuidc844fdc1-48ae-5811-9b85-7fd1ffc3a185

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified回廊石像鬼神器生物 ~石像鬼当回廊石像鬼进战场时,深入地城。(进入第一个房间,或前进至下一个房间。)
只要你完成过地城,回廊石像鬼便得+3/+0且具有飞行异能。
529640
Chinese Traditional迴廊石像鬼神器生物 ~石像鬼當迴廊石像鬼進戰場時,深入地城。(進入第一個房間,或前進至下一個房間。)
只要你完成過地城,迴廊石像鬼便得+3/+0且具有飛行異能。
529900
FrenchGargouille du cloîtreCréature-artefact : gargouilleQuand la Gargouille du cloître arrive sur le champ de bataille, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
Tant que vous avez terminé un donjon, la Gargouille du cloître gagne +3/+0 et a le vol.
528076
GermanKlostergargoyleArtefaktkreatur — GargoyleWenn der Klostergargoyle ins Spiel kommt, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
Solange du ein Gewölbe absolviert hast, erhält der Klostergargoyle +3/+0 und hat Flugfähigkeit.
527554
ItalianGargoyle del ChiostroCreatura Artefatto — GargoyleQuando il Gargoyle del Chiostro entra nel campo di battaglia, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.)
Fintanto che hai completato un dungeon, il Gargoyle del Chiostro prende +3/+0 e ha volare.
528337
Japanese回廊のガーゴイルアーティファクト・クリーチャー — ガーゴイル回廊のガーゴイルが戦場に出たとき、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
あなたがダンジョンを踏破したことがあるかぎり、回廊のガーゴイルは+3/+0の修整を受け飛行を持つ。
528598
Korean회랑 가고일마법물체 생물 — 가고일회랑 가고일이 전장에 들어올 때, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
당신이 던전을 완료한 한, 회랑 가고일은 +3/+0을 받고 비행을 가진다.
528858
Portuguese (Brazil)Gárgula do ClaustroCriatura Artefato — GárgulaQuando Gárgula do Claustro entrar no campo de batalha, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.)
Contanto que você tenha completado uma masmorra, Gárgula do Claustro recebe +3/+0 e tem voar.
529119
RussianМонастырская ГоргульяАртефакт Существо — ГоргульяКогда Монастырская Горгулья выходит на поле битвы, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)
При условии, что вы прошли подземелье, Монастырская Горгулья получает +3/+0 и имеет Полет.
529380
SpanishGárgola de claustroCriatura artefacto — GárgolaCuando la Gárgola de claustro entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.)
Mientras hayas completado una mazmorra, la Gárgola de claustro obtiene +3/+0 y tiene la habilidad de volar.
527815

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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