Other printings of "Cloister Gargoyle": PLST #AFR-302 AFR #7 AFR #302
| id | 8300 |
|---|---|
| artist | Mark Zug |
| artistIds | 48e2b98c-5467-4671-bd42-4c3746115117 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 12861 |
| edhrecSaltiness | 0.12 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Venture into the dungeon |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W} |
| manaValue | 3 |
| name | Cloister Gargoyle |
| number | 7 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. |
| otherFaceIds | |
| power | 0 |
| printings | AFR, PLST |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | 88ee70f1-7bf9-59d3-8a76-3ac5c4a18c9f |
| relatedCards | |
| securityStamp | |
| setCode | AFR |
| side | |
| signature | |
| sourceProducts | {'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d']} |
| subsets | |
| subtypes | Gargoyle |
| supertypes | |
| text | When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying. |
| toughness | 4 |
| type | Artifact Creature — Gargoyle |
| types | Artifact, Creature |
| uuid | c844fdc1-48ae-5811-9b85-7fd1ffc3a185 |
| variations | da05016e-bcb0-5b9f-9d06-86fec4704641 |
| watermark | |
| setName | Adventures in the Forgotten Realms |
| id | 8300 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 248318 |
| cardKingdomId | 247917 |
| cardsphereFoilId | 79083 |
| cardsphereId | 78885 |
| deckboxId | 58288 |
| mcmId | 570768 |
| mcmMetaId | 343420 |
| mtgArenaId | 77112 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 0a33cc53-d558-5135-a9e5-3b81f77e1f14 |
| mtgoFoilId | |
| mtgoId | 91516 |
| multiverseId | 527294 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 297bf274-d13d-4b75-b251-2d004b16b431 |
| scryfallIllustrationId | 5e8297bc-ae99-4db5-8977-9b14b112d5dc |
| scryfallOracleId | e1e84b14-c521-4eb7-92ed-bde1131e8662 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 242800 |
| uuid | c844fdc1-48ae-5811-9b85-7fd1ffc3a185 |
| id | 8300 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | c844fdc1-48ae-5811-9b85-7fd1ffc3a185 |
| vintage | Legal |
| id | 8300 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2cd0a51a2ce55765 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/138ed3f61c66250c |
| cardmarket | https://mtgjson.com/links/2e0cbe21934c435c |
| tcgplayer | https://mtgjson.com/links/a94eb3be4a9a06c4 |
| tcgplayerEtched | |
| uuid | c844fdc1-48ae-5811-9b85-7fd1ffc3a185 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 回廊石像鬼 | 神器生物 ~石像鬼 | 当回廊石像鬼进战场时,深入地城。(进入第一个房间,或前进至下一个房间。) 只要你完成过地城,回廊石像鬼便得+3/+0且具有飞行异能。 | 529640 | ||
| Chinese Traditional | 迴廊石像鬼 | 神器生物 ~石像鬼 | 當迴廊石像鬼進戰場時,深入地城。(進入第一個房間,或前進至下一個房間。) 只要你完成過地城,迴廊石像鬼便得+3/+0且具有飛行異能。 | 529900 | ||
| French | Gargouille du cloître | Créature-artefact : gargouille | Quand la Gargouille du cloître arrive sur le champ de bataille, aventurez-vous dans le donjon. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.) Tant que vous avez terminé un donjon, la Gargouille du cloître gagne +3/+0 et a le vol. | 528076 | ||
| German | Klostergargoyle | Artefaktkreatur — Gargoyle | Wenn der Klostergargoyle ins Spiel kommt, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.) Solange du ein Gewölbe absolviert hast, erhält der Klostergargoyle +3/+0 und hat Flugfähigkeit. | 527554 | ||
| Italian | Gargoyle del Chiostro | Creatura Artefatto — Gargoyle | Quando il Gargoyle del Chiostro entra nel campo di battaglia, esplora il dungeon. (Entra nella prima stanza o avanza a quella successiva.) Fintanto che hai completato un dungeon, il Gargoyle del Chiostro prende +3/+0 e ha volare. | 528337 | ||
| Japanese | 回廊のガーゴイル | アーティファクト・クリーチャー — ガーゴイル | 回廊のガーゴイルが戦場に出たとき、ダンジョン探索をする。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。) あなたがダンジョンを踏破したことがあるかぎり、回廊のガーゴイルは+3/+0の修整を受け飛行を持つ。 | 528598 | ||
| Korean | 회랑 가고일 | 마법물체 생물 — 가고일 | 회랑 가고일이 전장에 들어올 때, 던전에 진입한다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.) 당신이 던전을 완료한 한, 회랑 가고일은 +3/+0을 받고 비행을 가진다. | 528858 | ||
| Portuguese (Brazil) | Gárgula do Claustro | Criatura Artefato — Gárgula | Quando Gárgula do Claustro entrar no campo de batalha, aventure-se na masmorra. (Entre na primeira sala ou prossiga para a próxima.) Contanto que você tenha completado uma masmorra, Gárgula do Claustro recebe +3/+0 e tem voar. | 529119 | ||
| Russian | Монастырская Горгулья | Артефакт Существо — Горгулья | Когда Монастырская Горгулья выходит на поле битвы, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.) При условии, что вы прошли подземелье, Монастырская Горгулья получает +3/+0 и имеет Полет. | 529380 | ||
| Spanish | Gárgola de claustro | Criatura artefacto — Gárgola | Cuando la Gárgola de claustro entre al campo de batalla, adéntrate en la mazmorra. (Entra en la primera sala o avanza a la siguiente.) Mientras hayas completado una mazmorra, la Gárgola de claustro obtiene +3/+0 y tiene la habilidad de volar. | 527815 |
| date | text |
|---|---|
| 2021-07-23 | A player may only have one dungeon in the command zone at a time. |
| 2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
| 2021-07-23 | Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon. |
| 2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
| 2021-07-23 | Dungeons are removed from the game as a state-based action. |
| 2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
| 2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
| 2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
| 2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
| 2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
| 2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |
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